PDA

View Full Version : Tutorial - Modelling X-Drill Rotors


Dire Wolf
09-03-2004, 06:27 PM
Hi There

I made a tutorial on modeling X-Drilled Rotors using editable polygons. Please let me know what you think.

You can find it here;

http://www.pawdesign.ca/Tutorial/Rotor_Poly/Rotor_poly.htm

Here is the final image;

http://www.pawdesign.ca/Tutorial/Rotor_Poly/Lotus_Elise_040901_Rotor_WIP.jpg

Waple
09-03-2004, 06:46 PM
Pretty cool. Thanks.

Couple things that may or may not be of use:

in step #5, is it the Insert command not Inset? Max is rendering atm, so I can't check to see which it really is, but I was thinking it's Inset. I may be wrong though.

Would it be easier to start with a tube instead of a cyninder? As it is now, it seems as though we'd be rebuilding polys where we delete from the center of the cap. With a tube, they'd already be built.

Also, you could use the slice command to make that piece in #2. So with a sliced tube, you could basicly start at #2 and not have to do all the poly deleting and creating.

CGTalk Moderation
01-19-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.