View Full Version : 3dsmax viewport backgrounds
Now, I'd need to have a side and front view of a human male, and I have a reference picture I like, but when I set them as backgrounds, they are out of proportion. Good in one is off in another viewport. I know about mapping them to planes, which works otherwise, but then I cannot see the wireframes of the models in the front and left viewport. I'd like to have wireframes of the model I'm working on in front, top and left viewports and a shaded/textured view in the perspective viewport. Is there any way to do it like that?
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ToddD
08-07-2002, 05:02 PM
Laxu you have the right idea with the planes, what you need to do is assign a 50% tranparent material to the frame, this will allow the Background image to show through. Wait to do your real texturing until the modeling has been finished, it will only serve as a distraction at this point.
Uh, I don't know if you understood me wrong or I understood your post wrong, but what I want is to have the top, left and front viewports like they are in wireframe mode, but with a single plane, with a reference image of a human body mapped on to it. And the plane texture should be seen on the wireframe viewports.
Like the same thing you can do by setting a background image with ALT+B but with the background image being in the same proportion in all viewports (otherwise it's like correct in viewport 1 but the model doesn't appear in the same position in viewport 2, and thus it's not aligned properly with the background image in viewport 2). I hope that made any sense :D
Joel Hooks
08-07-2002, 07:40 PM
You were understood. The trick here is to have the "wireframe" front-top-side views actually be shaded views, but your object should be 50% transparent so you can see the image plane behind the wireframe. It's also handy to make the images something other than white.
ToddD
08-07-2002, 07:49 PM
Thanks lowdown, I forgot to mention"shaded", Laxu had me rereading his post more than once!:beer:
Yeah, I figured it out myself after a while. :) Still, it's kinda stupid that they haven't been able to get such a simple and widely used feature correct. I wonder if it's fixed in 3dsmax5..
Joel Hooks
08-08-2002, 07:08 PM
actually in object properties you can set it to "see through" so it still renders correctly.
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