View Full Version : better glow for 3dsmax ?
Avatar 12-17-2001, 11:19 AM hi there !
I am desperately looking for a glow plugin that is a little better than the standard built-in max lens effects stuff.
I`ve heard that the Pro Optic Suite Glow (Cebas) is much better but doesn`t work with reflections.... so it`s useless in my case.
Creating the glow with post production programs like Combustion is also not an option here because of it`s complex movements in the scene.
any ideas ? suggestions ?
FYI: I am trying to create a somewhat liquid/electric looking effect that floats through a pipe in a chrome reflection environment.
suggestions to create a cool effect for that - without using glow are welcome :)
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Taoizm
12-17-2001, 01:20 PM
can you post a sample pic so that we have a better idea of what you need? Personally I'd like to see how the scene is arranged.
Airflow
12-17-2001, 01:32 PM
is your problem that glow does not work through a transparent object , cos Im sure it does in max 4, or there is an easy work around.
Taoizm
12-17-2001, 01:34 PM
I think you have to raytrace for that. (been forever since I've use v-post) There might be a way around that if we can cheat.
Avatar
12-17-2001, 03:10 PM
I created this picture to demonstrate the unwanted effect I get with standard max glow:
http://www.3dforge.de/pictures/testscene_sh01.jpg
The reflections of the glow effect don`t get scaled right in the distance. In the foreground you can see the glow at almost the same size as the vent - but in the upper right reflection the glow didn`t scale properly. Adjusting the Z Depth parameters of the glow effect didn`t help.
and here is a shot that shows the environment in which this will take place:
http://www.3dforge.de/pictures/testscene_sh02.jpg
as you can see there is a lot of reflection in there and that makes the glow effect look even worse.
here is a shot that shows where the glow effect will be used in the environment(the blue line is the pipe):
http://www.3dforge.de/pictures/testscene_sh03.jpg
rendering glow through transparent material is another problem I have (using max4.26). but that`s not as essential as the glow z depth problem
Taoizm
12-17-2001, 03:14 PM
wow...lemme think on it for a bit...anyone else have any obvious ideas?
Avatar
12-17-2001, 03:39 PM
maybe it would be possible to produce a cool looking stream without glow effects. I tried some textures and stuff but it always looks a lil dull.
Chris
12-17-2001, 06:00 PM
one way you could do it, would be to do it with a GI renderer, have the streams self illuminate (highly - even use an over exposed HDRI image as a self illum. map) then output an unclamped image to a post program (like combustion) to apply a specular bloom, to the streams & hopefully to the streams reflection.
Another way: If you are using FinalRender, you have the option of having objects reflect a material ID. You could assign a material ID to the streams, which would also appear in the reflections of that object. Then if you applied a post-glow to the material channel, the reflections & the objects would both glow.
Taoizm
12-17-2001, 06:22 PM
I imagine that you've tried the old self-illumination trick? It's doens't cast light, but it looks lit up. Minus the halo effect. or a volume light with a short falloff. Althought that would require a lot of prep time, and probably render time.
Give VRAY a try.
13sec render
http://www.taoizm.net/beta/sample.jpg
aga22
12-19-2001, 07:28 AM
I would recommend you try something with homocentric cylinders with a falloff map in the opacity slot. (no glow) and self illumination maps (also with falloff) . and that way you can give it any texture you want. i would also put 3-4 omnis in the cylinder so it will illuminate the surroundings a bit. :p
MetalElf
12-19-2001, 08:52 AM
The only thing that comes to mind is self-illumination with falloff. Sorry. :)
Avatar
12-30-2001, 04:43 AM
thx everyone for your help! I played around with several things like falloff maps and stuff but it always turned out to not look right in some way. Vray was a nice hint but unfortunately I am already at 10 minutes per frame and using Vray would have increased the time dramatically. (I`ll definitely check this one out for some of my next projects ;))
anyway the solution I went with after trying all that stuff was excluding the whole object from reflections. then I created copies of the stream and excluded them from camera so that they are only visible as reflections. that way I was able to adjust the glow for reflections separately. I`ll post some pictures soon.
thx again everyone!
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