MikeRhone
09-03-2004, 03:25 AM
Does anyone here know how to get a 2nd time node to correctly control another node?
Lets say I wanted to create an explosion, and freeze the explosion for 100 frames so I can camera-move in, then continue the explosion as if it was never frozen. In a sense it is the same as bullet time, but I'de like to be able to play an explosion backwards while other characters in the set are moving forwards in time.
Some notes:
I DONT want to cheat this via a drag feild or similar. I want to be able to directly control a second particle system via a second time node.
Any suggestions? I seem to recall learning how to do this a long time ago, but I have long since forgotten the trick, and I cant find any notes on the net.
Thanks!
Lets say I wanted to create an explosion, and freeze the explosion for 100 frames so I can camera-move in, then continue the explosion as if it was never frozen. In a sense it is the same as bullet time, but I'de like to be able to play an explosion backwards while other characters in the set are moving forwards in time.
Some notes:
I DONT want to cheat this via a drag feild or similar. I want to be able to directly control a second particle system via a second time node.
Any suggestions? I seem to recall learning how to do this a long time ago, but I have long since forgotten the trick, and I cant find any notes on the net.
Thanks!
