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mrjones
09-02-2004, 09:55 PM
Hullo!

I'd need to do some weird stuff on either blender or wings3d geometry... For some reason, I can't find the docs documenting the formats of their files? Can you post links to some info about their file formats? wotsit.org does not help too much... Please help!

P.S: VRML and other formats are well documented so I could start there, but I would prefer to work on the original files without exporting...

brkn
09-03-2004, 01:21 AM
At least for Blender, you'll have a much easier time working from an exported OBJ or something than trying to understand the .blend file format - it's pretty close to just a binary memory dump of all the loaded scene data (which is great for blender, cross-platform, backwards and forwards compatible, but bad for people trying to understand it). For Wings, well, I know there's a Wings importer Python script bundled with Blender. perhaps the source code there could give some clues...

86point5
09-03-2004, 01:37 AM
There was a discussion about the wings file format on the wings developer formats a while back.

http://p212.ezboard.com/fnendowingsmiraifrm8.showMessage?topicID=340.topic

The gist is that wings uses Erlang's (the language it's written in) own object dumping to write the file. Scroll down for the postings by bjorng for explanations.

Since wings and blender (which has a wings importer) are both open source, you may be able to get info by going through their sources.

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