View Full Version : Male body modeling wip
FabioMSilva 09-02-2004, 04:15 PM Here´s the starting of a new model im making. But since i´m not very good at modeling, i hope u guys can gimme some tips and point me the issues of my character. THe character i´m making is pretty strong, so i´m making him with a well worked body(phearhaps too much, but that i´ll tweak later) Also, since he´s going to have boots, i´m thinking of not modeling the toes.
http://pwp.netcabo.pt/0257549601/cgtalk/bodybulding.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/bodybulding2.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/bodybulding3.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/bodybulding4.jpg
Please give me good suggestions:)
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FabioMSilva
09-02-2004, 04:48 PM
a small update...maybe not so good http://pwp.netcabo.pt/0257549601/cgtalk/bodybulding5.jpg
FabioMSilva
09-02-2004, 05:17 PM
ooo! i weld the hand vertices nicely(i modeled a hand as another object some days ago)...thats something rare for me:D
http://pwp.netcabo.pt/0257549601/cg...odybulding6.jpg
added some more detail
http://pwp.netcabo.pt/0257549601/cg...odybulding8.jpg
borchert
09-02-2004, 07:40 PM
I cant see the pictures of the last post, but the first 2 posts looks promising, the anatomy looks to be in order and so on. nothing more to say at this point
FabioMSilva
09-02-2004, 08:07 PM
dunno what happened... well hope this one works(some more detailed added, and i´ve made him less corpulent)
http://pwp.netcabo.pt/0257549601/cgtalk/body_10.jpg
DrakeX
09-02-2004, 08:37 PM
the fingers are very looong. and the detail in the wrists looks a little out of place..
FabioMSilva
09-02-2004, 11:03 PM
update, smaller fingers http://pwp.netcabo.pt/0257549601/cgtalk/body11.jpg
Falfa
09-02-2004, 11:15 PM
You must work with anatomy references , there is the best way to make a good job .
FabioMSilva
09-03-2004, 07:50 AM
cant find them -anatomy references :shrug:
OptimusDinkus
09-03-2004, 09:09 AM
well, get bridgemans books, go to fineart.sk And also go to http://www.tsofa.com/?members also and look under the program guide, from the looks of it you have much to learn
FabioMSilva
09-05-2004, 11:43 AM
sorry for not repplying sooner OptimusDinkus. I wasnt home. Thanx for the site. It seems useful.
well everyone, while i was away, i got the chance to improve(i think) the body model, as well to start modeling a head for it.
here are the updates
http://pwp.netcabo.pt/0257549601/cgtalk/toga/body_no_textures.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/toga/body_Front_no_textures.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/toga/body_left_no_textures.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/toga/body_back_no_textures.jpg (i havent done anything in the back yet at all :sad: )
Here´s the head...i was away with no internet, no cgtalk, and no tutorials...so i got a little bit confused when i arrived at the important parts such as the mouth, nose , and specially the eyes which i dont know how to model them particularly...(phearps u guys can give some suggestions:) )...please tell what it looks like, what is okay and what it is not.
http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_front.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_left.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_per.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_up.jpg
and finnaly, here´s just a little test i made to see if i could weld it correctly, and to see the head(the starting of the head) proportion in relation to the body size http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_proportion_test.jpg
Jimmy_Dublo
09-05-2004, 12:20 PM
Body is coming along nicely. Is it me or do the legs look a little stumpy?
FabioMSilva
09-05-2004, 05:36 PM
what means "stumpy":shrug: ? Blocky maybe?
Jimmy_Dublo
09-05-2004, 05:38 PM
Nah, it means maybe a lil bit short.
FabioMSilva
09-05-2004, 06:37 PM
oh!:arteest: ok, i´m gonna check it out.
FabioMSilva
09-05-2004, 10:12 PM
http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_eyes_no_texture.jpg[/url]
http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_eyes_no_texture2.jpg[url="http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_eyes_no_texture2.jpg"] (http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_eyes_no_texture.jpg)
some update on the head. Its currently 404 polygons(pretty low for an high-poly head i guess :curious: ) without meshsmooth. With meshmooth with 2 iterations its about 6000.
about the body, the legs proportion seem to be correct. I´ve made a biped 182 centimeters tall(the exact size of the model with head on) and the biped legs are in correctly aligned with the model.:)
obelisk
09-06-2004, 01:54 AM
links broken...
DrakeX
09-06-2004, 04:09 AM
"Its currently 404 polygons"
haha, funny you should mention that, cause that's the same number i see when i click on those links ;)
is there something wrong with your host or are you just forgetting to upload them?
FabioMSilva
09-06-2004, 08:02 AM
my host is evil :wip: . I´m terrible sorry. They should work now.
http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_eyes_no_texture.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/toga/head_eyes_no_texture2.jpg
FabioMSilva
09-06-2004, 05:25 PM
here´s another update. Added some armor(not yet complete) and the fur. Gee...the clothing is gonna be hell:sad:
http://pwp.netcabo.pt/0257549601/cgtalk/furtest3.jpg
http://pwp.netcabo.pt/0257549601/cgtalk/armor.jpg (wonder if the armor is better this way)
here´s a a sketch of the model i´m making.
http://pwp.netcabo.pt/0257549601/cgtalk/toga.jpg
critics are welcome as always:)(especially on the armor)(when my danm server comes back online:rolleyes: ). I dont need to have him to be exacly the same as in the sketch, i want him to be the coolest possible, even if that gets a bit away from the artwork.
Anyway , please critique.
FabioMSilva
09-06-2004, 08:58 PM
The Server is working now.:)
FabioMSilva
09-07-2004, 12:05 AM
no suggestions?:shrug:
SuperXCM
09-07-2004, 12:08 AM
I can't see the pictures... :sad:
FabioMSilva
09-07-2004, 12:10 AM
damn HOST:cry:
FabioMSilva
09-07-2004, 08:28 AM
Allright! Server back online. About time!:bounce:
FabioMSilva
09-07-2004, 01:21 PM
updated the boots http://www.thefinalbattle.o-f.com/cgtalk.htm
SuperXCM
09-07-2004, 02:17 PM
Yeah, it's cool, now we can see pictures.
The hands are very cool.
I think that the fur must be more unified (i don't know if it's just - sorry for my english :blush: )
I would say that on the sketch the fur is a only mass.
I don't know if you understand what i say. :shrug:
FabioMSilva
09-07-2004, 03:35 PM
Yeah, it's cool, now we can see pictures.
The hands are very cool.
I think that the fur must be more unified (i don't know if it's just - sorry for my english :blush: )
I would say that on the sketch the fur is a only mass.
I don't know if you understand what i say. :shrug:
Thanx 4 the repply.I understood what u were trying to say:). I´m gonna look into that.
FabioMSilva
09-07-2004, 08:10 PM
updated the head www.thefinalbattle.o-f.com/cgtalk.htm ... dunno why the head looks silly...can someone tell me whats wrong with it? :sad:
SuperXCM
09-07-2004, 08:22 PM
The head is too large on top. i don't know how to say.
The bottom is cool.
But i think you must dig the cheeks more.
His head is like a ball. I think. :shrug:
FabioMSilva
09-07-2004, 10:12 PM
another update on the head (www.thefinalbattle.o-f.com/cgtalk.htm)
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