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phobos
08-07-2002, 12:30 PM
Thought I'd post also here cause it's cinema related
First things first.I model with cinema4d.
Second
This is the beginning of my model.
http://users.otenet.gr/~jim08088/head.jpg

I want to start with as few polygons as possible and then start to build a more complex object.
But I think that I'm missing a command or something and I can't really make it look o.k
I start with a cube I do one extrusion to make the facial features and one extrusion to the bottom to make the neck.I start moving points and when I think that the basic form is o.k I delete the half of the cube and put the remaining on a symmetry object.
I do one knife cut for the nose 2 horizontal knife cuts for the eye 2 horizontal knife cuts for the tip of the nose and 2 horizontal knife cuts for the mouth.
What I want to do next is to delete the polygons in the eye copy the points that remain there paste them on the inside and making polygons to start shaping the eye.Then I use the cutter plugin of Koenigsmarck to produce a second row of point for the eye and then a third.
For the tip of the nose I'm planning to use an extrusion and for the mouth the same method as in the eye
In the whole process I have the object as a child of a hyper nurbs object which gets swithed on and off.
Is it o.k to model this way?
I'm getting a lot of triangles like the one in the area of the mouth that I can't get rid of.
I like this way of modelling cause I can get the basic form of the head in very few steps and doesn't confuse me.
I followed the maxxon tutorial and in the end when I have to form the the head I have so many points to move so I get very confused.It uses 10/10/12 points for a cube.I think so many points in the begining are very confusing.I use a cube with cuts where only where I want them
Any ideas on my way of modelling or tips on how to produce less triangles?
Thanks in advance

phobos
08-07-2002, 12:32 PM
My progress so far
http://users.otenet.gr/~jim08088/Head2.jpg
It's ugly but it's a good start I think.
PS:Lips and nose aren't ready yet

sad
08-07-2002, 12:59 PM
do you use photographs or a rough scetch as a reference? you can use bitmaps in he viewports background that will help you keeping the count of polygons low.

the way you work is not bad at all. keep practising and working, might become a great head!

JeePee
08-07-2002, 01:11 PM
i also got stuck at that part of maxons tutorial :scream:
i started over again witout it and used this lightwave tutorial as a reference for the polygons placements
http://www.highend3d.com/global/tutorials/subdmodel/page1.3d

i used alot of inner extrudes for the facial parts, the knifing didn't worked well for me too unless the triangle u create is placed on a surface where it fits in right

here's the head i created
http://www.cgtalk.com/showthread.php?s=&threadid=16093

phobos
08-07-2002, 01:22 PM
Hey "sad" on this head I haven't used anything.Neither a scetch or a photograph.
It's one of the main reasons it look like $hit....
"Jee Pee" i'll check out the tutorial right now.
And thanks to both of you.

phobos
08-07-2002, 01:28 PM
Jeepee the page you are reffering to isn't working.
Your head model reminds me of stalone!!!

sad
08-07-2002, 01:32 PM
here the tutorial is working. win xp-home with netscape 4.7 and ie6, both!
:shrug:

phobos
08-07-2002, 01:44 PM
O.k it worked... I don't know what's goin on with my computer.
Anyway it's kind of the same method I descibed.But thanks it's a good tutorial.

neilyb
08-07-2002, 01:48 PM
Try this one, you may struggle at first to fit things in but eventually it all becomes clear!

http://www3.sympatico.ca/tayse/style.htm

AdamT
08-07-2002, 02:02 PM
Try this one, you may struggle at first to fit things in but eventually it all becomes clear!

When I click that URL the page opens and then disappears. What's up with that? I recently had this happen with another page, too.

Concerning the head--looks like a good start. One way to avoid C4D's n-gon problem is to start with a row or loop of polygons and extrude edges instead of starting with a cube and making cuts. Of course you need Arndt's Edge Extruder or EE Pro for that. V8 will have similar tools natively.

phobos
08-07-2002, 03:25 PM
I'm trying a different method.Building each part seperately by constructing polygons from point.All is fine and I get very good results very fast.But the problem is that I can't join them.I paste the 2 objects on the same scene and I use the group objects command.I'm supposed to draw a rectangle in the scene to join the 2 objects but this never happens.The only thing that happens is that the pointer turn too a cross but can't draw the damn rectancle.Any ideas what's happenning?

AdamT
08-07-2002, 03:32 PM
To join the two objects you have to group them under a null, select the null, and click Functions-->Connect. Then you can bridge or weld verts., or if they're close enough together you can use Structure-->Optimize to join them.

neilyb
08-07-2002, 03:32 PM
Group the objects in the object manager....

To connect the points together you first have to make your poly object a child of the other pols object, then use functions - connect, this gives you both the original group and the new single object.....you can delete the original object group.

neilyb
08-07-2002, 03:35 PM
Don't you just hate it when someone beats you to it...

AdamT
08-07-2002, 03:40 PM
:p

sad
08-07-2002, 04:05 PM
that'd make a great plugin:
grouping -> joining -> automatic deleting original....:bounce:

phobos
08-07-2002, 07:25 PM
thanks for the answers!!!

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