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KrazNickT
09-02-2004, 12:47 AM
I am trying my hand at a series of animations directed at the video game industry. I am hoping I can get some critiques on a few of them as I go along. Here is one I completed.
http://www.nicholastaylor.name/Wall_jump.avi

details:
Female character
One way to get up a wall.

There are others on the animation page of my web site www.nicholastaylor.name (http://www.nicholastaylor.name)

Thanks,
Nick

Tempest811
09-02-2004, 02:45 AM
way too dark.

the animation looks great buts a little fast overall and he whips around the pole too quickly.

KrazNickT
09-02-2004, 05:20 AM
Thanks for the suggestions Tempest811. I made some changes to the timing and will make some to the lighting.
here is the shortcut to the revised version
http://www.nicholastaylor.name/Wall_Jump_2.avi

AjaBogdanoff
09-02-2004, 03:42 PM
Looks good, but she's not heavy enough on the final swing from the pole. It should take a little more effort. :)

Game-boi
09-02-2004, 05:08 PM
Your poses are good, but your timing is off.

Overall, think about having more fluidity in the movement. There's only two places in this animation where there should be drastic speed changes (when she first lands on the first wall, and when she hits the top wall.

I would suggest putting a frame counter on your next draft so that people can bring attention to certain frame of your animation. I'll go from beginning to end...

Her right arm is stiff as she does the salute. It's not natural. Use a more natural pose.

Her first step is really funky. Nobody goes from stand still to sprint in one step This needs work. You have her torso sift back to anticipate going into a spirit, but that's not exactly the way to go into a full sprint.

She starts off running well, but she slows down as she's about to jump. Her speed needs to be constant until she hits the wall.

You do the wall-to-wall jump well, but there's an immediate slow down once she goes for the pole. Once she grabs the pole there's a brief moment where her torso remains in the same place as she begins tuck her legs. This is unnatural. Think about the inertia behind her. She would rotate quicker, and consistantly through the swing.

She tucks her legs in too quickly. They would only begin to be tucked after she directly under the pole and perpendicular with the ground. Again, think about inertia. Her legs (with robot boots) would be pulled out of the swing, not in. Right now the lower swing looks like she's getting a push from someone. Make it faster and smoother.

She goes through the upper swing well. But I see frames where her legs are fully extended. This is ok, but only a few frames after, her left leg bends up pretty high. She shouldn't be bending this leg like this until she hits the ground and absorbs the landing.

The landing looks good, but give her a more interesting pose the land in. Right now it looks like a bind pose.

Just my two cents. Take 'em for what they are worth.

-Chris

KrazNickT
09-03-2004, 06:53 AM
Thanks every one for the crit it is very helpful and game-boi thanks for the details.
I did a bunch of work on it and i think it is ready for the gantlet again.
http://www.nicholastaylor.name/Blue_Girl_Wall_Jump_2.avi

Thanks,
Nick

p.s. game-boi i took a look at your web site and i think we had class together. I remeber the 2 characters and the ball animation. take a look at the studet section of my site and i bet you will rember me. So what's up man, good to see you!
http://www.nicholastaylor.name/studentwork.html

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