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MJV
08-07-2002, 05:23 AM
Maya defeats me. I can't for the life of me figure out how to do something as simple as assign different material textures to different polygons. I read everything I can about UV sets and done the tutorials. They all seem to concentrate only on creating layered textures (which I don't care about) and just skim over how to create UV sets and assign different textures to them. Can someone give me a very basic tutorial on how to:

1) Select a group of polygons and give them a selection name.
2) Assign a material to that selection

Bless the person that can explain this to me. :buttrock: :buttrock: :buttrock:

svenip
08-07-2002, 05:27 AM
you just gave yourself the tutorial.

select the faces you want to apply a material. open up the hypershade and right click the material. then select assign material to selection. that's it.

MJV
08-07-2002, 06:11 AM
Thanks. But how do I name the polygon selection, how do I assign the material to just that selection, where are those selections displayed and managed, how do I recall a selection, edit a selection, etc?

svenip
08-07-2002, 06:36 AM
please look for quick selection sets in the maya help. then you can name and whatever you wanna do with selections.

an how you can assign a material to that selection i just said in my first post here.

MJV
08-07-2002, 11:43 PM
I have a character with using subdivision surfaces, and when assign a texture to set of polys, those polys lose their subdiv properties.:buttrock: :buttrock: :buttrock: Also, how can I assign different projections to different selection sets?

Thanks.

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