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View Full Version : Porsche Carrera 911 -=animation=-, Elpin (Animation)


Elpin
08-31-2004, 06:05 PM
http://www.cgnetworks.com/gallerycrits/64921/64921_1093975543_medium.jpg (http://www.cgnetworks.com/gallerycrits/64921/64921_1093975543.jpg)

Title: Porsche Carrera 911 -=animation=-
Name: Elpin
Country: Czech Republic
Software: 3dsmax 6.0

Hope you like it. Comments are welcommed.

Animation - DivX 5.0.2 (http://elpin.scifi-meshes.com/Animations/Porsche/porsche-anim.avi)

(full resolution images can be seen here: http://elpin.scifi-meshes.com)

http://elpin.scifi-meshes.com/Pictures/Porsche/porsche-final1_thumb.jpg

http://elpin.scifi-meshes.com/Pictures/Porsche/porsche-final2_thumb.jpg

http://elpin.scifi-meshes.com/Pictures/Porsche/porsche-final3_thumb.jpg

http://elpin.scifi-meshes.com/Pictures/Porsche/porsche-final4_thumb.jpg

http://elpin.scifi-meshes.com/Pictures/Porsche/porsche-wire1_thumb.jpg

chewman
09-01-2004, 12:08 PM
where are the seatbelts?!

haha nah. I thought the animation was going to be you animating the car.. you should animate the car.. it'd be awesome.

BESTrin
09-01-2004, 08:50 PM
Thats a nice car model and a realy nice render. Seriously there is so much cobtrast in the image colors and the whites and blacks. The materials are all great. How did you set up the lighting so you get those smooth white reflections and all the light on the sides as the car turns. REaly cool. Great work. The interior looks lacking. But it realy is a vey nice car render.

Elpin
09-01-2004, 09:01 PM
Thanks for comments.
Well, i know the interior is not much but i meant it this way. Just a simple interior so there is something behind the windows. It is the first car I made so I concentrated mainly on exterior. Accuracy was my goal. The next car i make will have a full detailed interior as well.
About the materials and such. I made a material and lighting study and it took me looong time to figure out a proper set up. Well, in short, the scene consists of a box with the top plane open and the car which body material is a made of fresnell falloff reflection map. Renderer makes the rest :)

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