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View Full Version : Graph editor to automatically show the item I've just clicked on...


DMack
08-31-2004, 03:25 PM
...another little question...I've set up a character (v basic!) and got some armatures to control him (wow those things are seriously cool!)...is there a way of getting the graph editor below to automatically show the armature that I've just clicked on...so if I need to tweak values or delete keys etc I don't have to select the item (item controlled by the armature) from the list?

mg3d
08-31-2004, 04:45 PM
you have to add another (controller select) armature in order to see it updated in the graph editor
-mG

fwtep
08-31-2004, 05:28 PM
MG is correct. Add another action to the handle. Add a Click type with a Controller Select action. And make sure the handle's Controller is set to the correct item (on the Handle block).

Fred

DMack
09-01-2004, 03:04 PM
Thanks to both of you. Armatures...They so rock! Will do as suggested!

Armatures....They so rock!....er did I say that earlier!

DMack
09-02-2004, 12:30 PM
Hmmmm, OK, I've done that....and it selects the item fine...what would be more useful is if it could select the correct channel aswell....or am I missing something here (newbie so always open to 'but why would you want to do that!')

Thanks

David

lmilton
09-03-2004, 05:37 PM
Hmmmm, OK, I've done that....and it selects the item fine...what would be more useful is if it could select the correct channel aswell....or am I missing something here (newbie so always open to 'but why would you want to do that!')

Thanks

David
Keep in mind that Armature is a highly generalized system, not just for character control. The best way to think about Armatures is to think of programming. In programming, virtually nothing is assumed. This allows for a lot of power and flexibility. With armatures, if you want something to happen *you* must "code" it. In this case, just create an action that selects the desired channel.

Make sense?

-lyle

DMack
09-06-2004, 08:04 AM
Fair comment lyle.....

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