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RobertoOrtiz
08-31-2004, 01:51 AM
Hi guys, Roberto here.
I just wanted to say thanks to all that made the second FXWARS a success.

I All the entries were great but it is obvious that 3 entries went ahead of the pack.

So lets show the winners!

BEST SIMULATION

FXWars! Avalanche!: YAN (http://www.cgtalk.com/showthread.php?t=172809)



BEST ANIMATION

FXWars Avalanche : mdme_sadie (http://www.cgtalk.com/showthread.php?t=171031)



And now for the big one....


Drum roll please

BEST OVERALL ENTRY
The winner will have the honor of gettting this nifty graphic....
http://66.242.144.2/cupfx.gif
FXWars! Avalanche!: ACantarel (http://www.cgtalk.com/showthread.php?t=170109)


And of course you can post your ideas for future contests here:

CgTalk:FXWars!Topics (http://www.cgtalk.com/showthread.php?t=155219)
-R


Do you want to join a team for this challenge?
Here is a signup list (http://www.cgtalk.com/showthread.php?t=165976). Just add your specialty and your program.
But of course you can do this challenge on your own too.


CgTalk:FXWars! Snow Avalanche!
BY WhiteRabbit.obj

av.a.lanche
A fall or slide of a large mass, as of snow or rock,
down a mountainside.
1. A massive or overwhelming amount; a flood: received
an avalanche of mail.

v. av.a.lanched, av.a.lanch.ing, av.a.lanch.es
v. intr.
To fall or slide in a massive or overwhelming amount.

v. tr.
To overwhelm; inundate.

________________________________________
[French; akin to Provençal lavanca, ravine, perhaps
ultimately from Latin l b , to slip.]
________________________________________

THE CHALLENGE:
Create a snow avalanche that should reign down a steep
mountain. For added effect the avalanche should
destroy buildings (at least one), and trees on its
destructive wake.

The best animation will be selected by an open vote
for these categories:

Best Simulation
Best Animation
Best Overall Entry


The winner will get bragging rights and a small banner
designed by me.

DATELINE: Monday October 4th 12:00 PM

YOU HAVE One month to do the challenge.


CHALLENGE SPECIFIC RULES:

No Keyframes, they can only be used for the initial trigger events. But please feel free to use dynamic simulations to your hearts content. (Baked simulations are allowed).
No work taken DIRECTLY from an exiting tutorial. You may use an existing tutorial only for reference.
You may use a pre exiting models, as long as you give credit to the creator. If you cant model, use simple shapes, since we are interested in the simulation. (But teams are encouraged, and if you are a modeller, you can make your model available).
You may provide a heavily edited animation with all the trimmings (hell add live action if you want), as long a you provide another PLAIN wireframe animation of the simulation at work.
GENERAL RULES:

The animation and simulation must have been done AFTER the topic has been
announced.
WIP are encouraged if they are posted in ANOTHER
thread. Please provide a link to them on this thread.
WIP thread should be posted on the FXWARS Forum (http://www.cgtalk.com/forumdisplay.php?f=139) forum and should follow
the following naming convention:
FXWars! Avalanche!: MY NAME
Final movies should be rendered at 320 x 240 or 640 x 480 in Quicktime* format (Sorenson Compression). * The animation format is open for discussion.
The animation should follow the following naming convention:
MYNAME_FXWARS(RESOLUTION).mov. And please add your name at the beginning and end of the animation, and if you can, also add a small non disruptive watermark during the animation.
If for some reason, you can't host movies, sequential images (Thumbnails size 160 x 120 ) are accepted.
Please add a brief text description about your piece.
The artist also has to post total length of time it took and program used.
Collaborative pieces are accepted and encouraged, but Teams entries must have a identifying banner and a name. Shot lists should be included with the entry.
Individuals participating in a team CAN have their own individual entries.
The topics will be picked at random from the list on
this >>thread << (http://www.cgtalk.com/showthread.php?t=155219) (The author will be given credit). So
guys keep them coming.
Post on this thread your link to your WIP thread and your FINAL piece.
You can add multiple entries, as long as they have different WIP threads.
Only participants who follow the rules and submit a final entry will be elegible for the voting process.
Any piece caught breaking the rules will be taken
off the thread.

Reference:


http://www.pbs.org/wgbh/nova/avalanche/index.html (http://www.pbs.org/wgbh/nova/avalanche/index.html)
http://www.csac.org/ (http://www.csac.org/)
http://juneaualaska.com/stories/avalanche/ (http://juneaualaska.com/stories/avalanche/)
http://nsidc.org/snow/avalanche/ (http://nsidc.org/snow/avalanche/)

-R

erilaz
08-31-2004, 02:27 AM
I think I want to do this purely for the immense pleasure of destruction!:D

HowardM
08-31-2004, 03:01 AM
oh goody!
:D

so, is there a maximum length of animation?

captainchet
08-31-2004, 03:02 AM
i might just do this...

RobertoOrtiz
08-31-2004, 03:16 AM
oh goody!
:D

so, is there a maximum length of animation?Do it as long as you want.
But I recomend that you start rendering 2 weeks before the dateline.
-R

coryc
08-31-2004, 03:53 AM
Roberto,

2 questions. #1, you say no keyframes. That for everything or just the dynamics simulations?

#2, Are we limited in comping or layering effects, for example rendering out 3 layers of dynamics and comping them together in post.

depleteD
08-31-2004, 05:15 AM
yo ho ho and a bottle of rum, yar.

RobertoOrtiz
08-31-2004, 05:37 AM
Roberto,

2 questions. #1, you say no keyframes. That for everything or just the dynamics simulations?

#2, Are we limited in comping or layering effects, for example rendering out 3 layers of dynamics and comping them together in post.
Good question.

The rules is for the dynamics simulations (The Avalanche, Trees, Destroyed houses).
But if you want to add a guy running for his life, you can keyframe it.
-R

coryc
08-31-2004, 05:42 AM
ok. And question #2?

RobertoOrtiz
08-31-2004, 05:44 AM
No limits in terms of comping, as long as the primary animation is based on dynamics.
-R

coryc
08-31-2004, 05:47 AM
No limits in terms of comping, as long as the primary animation is based on dynamics.
-R
Cool. I was thinking of something I saw on the making of Ice Age, I think, and they did some of the effects with multiple passes of particles. I was thinking that may be a good way to tackle this.

Virum
08-31-2004, 07:59 AM
So, after starting the simmulation, we aren't allowed to keyframe the dynamic objects, such as force (field) strengths, etc. again, correct?

iC4
08-31-2004, 09:09 AM
can we use a photo as background?

persa
08-31-2004, 09:31 AM
realflow allowed i assume?

phoenix
08-31-2004, 10:05 AM
Hi RobertoOrtiz

Being part of the team ... is it must or ... we can go on our own as well...

secondly - is snow must ...

thirdly - how about we all coming up with our own ideas and animation

fourthly - is animation suppose to be symbolic or real life ... i mean alot fo box falling and bla bla...


regards

jussing
08-31-2004, 10:18 AM
So, after starting the simmulation, we aren't allowed to keyframe the dynamic objects, such as force (field) strengths, etc. again, correct?That's a good question... I'd vote yes, we can animate the simlulation parameters.

The essence of the challenge, in my understanding, is that the avalanche and the destruction are simulated, and not a keyframed avalanche, keyframed toppling house, keyframed flying trees...

...but animating simulation parameters is a gray area.

But all that's just my opinion, I'm no authority here. :)

Cheers,
- Jonas

EDIT:

Thinking twice, I think I might've misunderstood... My bottomline is, no, I don't think gravity, force fields, wind and such should be animated, but particle count and speed in the original emitter(s) should be allowed to be animated in order to control the start and stop of the avalanche, because, after all, avalanches aren't eternal. :)

Hexodam
08-31-2004, 10:25 AM
excuse me, I'm kinda of a newbie in this area, does 3dstudio max have any liquid simulation in the reactor? (at work so I cant check myself)

and isnt liquid simulations the right way to go?

iC4
08-31-2004, 10:47 AM
and isnt liquid simulations the right way to go?
not sure about max...but I will use some rocks with emitting particles and some collision events.

phoenix
08-31-2004, 10:49 AM
well we are onto next page ... so i thought i post my question again ...

"
Hi RobertoOrtiz

Being part of the team ... is it must or ... we can go on our own as well...

secondly - is snow must ...

thirdly - how about we all coming up with our own ideas and animation

fourthly - is animation suppose to be symbolic or real life ... i mean alot fo box falling and bla bla... "


regards

henrikbc
08-31-2004, 11:15 AM
Hexodam: There's no fluid dynamics in max nor reactor. You'll need a third party plugin for this.

Low priced..
Glu3D:
http://www.3daliens.com/

and

Production proven..
RealFlow:
http://www.realflow.com/
(http://software.franticfilms.com/index.aspx?page=flood)

eek
08-31-2004, 12:51 PM
mmm.. im gunna giv this a go! just found a cool clip, looking for more.

eek

Hexodam
08-31-2004, 01:54 PM
yeah, using rocks with particles would result in a nice show

but what about the new particle system that comes with max6?

henrikbc
08-31-2004, 01:59 PM
PFlow is a "dumb" particles system. The particles doesn't interact with one another (yet). But it's definately the way I'd go about it if using max alone. Nice spawning features =)

Hexodam
08-31-2004, 02:08 PM
thought so, its better than the basic praticles by far but not good enough

some combination of reactor and pflow is the way to go I guess, I'm going to give it a try :)

carbon8
08-31-2004, 02:10 PM
This one looks like fun. Since i missed the last one, i'll have to give this one a shot.

DjinnShadows
08-31-2004, 03:06 PM
i'll try to be part of the war ;)

RobertoOrtiz
08-31-2004, 03:09 PM
well we are onto next page ... so i thought i post my question again ...

"
Being part of the team ... is it must or ... we can go on our own as well...

secondly - is snow must ...

thirdly - how about we all coming up with our own ideas and animation

fourthly - is animation suppose to be symbolic or real life ... i mean alot fo box falling and bla bla... "


regards
1. You can work on your own.
2. Nope. The simulation is the key. If you want to show a wireframe render of a snow avalanche, it is ok by me. But remmeber that this is a competition.
3. Tor that is the topic suggestion thread.
4. I would prefer an animation based on real life. The key of this micro challenge is that this is a simulation

RobertoOrtiz
08-31-2004, 03:12 PM
My advice...

Check tons of reference. Realism will score mayor browny points.
Rent XXX and check out the avalanche in that movie.
It was done by Digital Domain using Houdini, and they gave a couple of talks
at SIGGRAPH about their work there. They talks might be online so look them up.

-R

MrWyatt
08-31-2004, 03:59 PM
i got some questions too.

1. when simulating a lot of rigid body´s and particels in maya the calculation almost comes to a halt when i try to do my avalanche. i would like to do my simulation in passes, like simulating the big chunks->bake to keys (obviously to ease computaion), then simulate the smaler chunks-> bake to keys again, so on so forth, and then simulating a bunch of partikle events and billowing flows. at the end i would have a lot of keys on the chunks but the animation would still be based on dynamic simulation wouldn´t it? Can i do it that way?

2. wip animations. can they be uploaded to cgtalk. and if not do you know of free webspace that hasn´t got this anoying feature that you cannot link to the files that are bigger than 50 kb?

RobertoOrtiz
08-31-2004, 05:03 PM
i got some questions too.

1. when simulating a lot of rigid body´s and particels in maya the calculation almost comes to a halt when i try to do my avalanche. i would like to do my simulation in passes, like simulating the big chunks->bake to keys (obviously to ease computaion), then simulate the smaler chunks-> bake to keys again, so on so forth, and then simulating a bunch of partikle events and billowing flows. at the end i would have a lot of keys on the chunks but the animation would still be based on dynamic simulation wouldn´t it? Can i do it that way?

2. wip animations. can they be uploaded to cgtalk. and if not do you know of free webspace that hasn´t got this anoying feature that you cannot link to the files that are bigger than 50 kb?
1. I see no problem
2. Post WIP stils instead if you cant upload WIP animations.

-R

Kael
08-31-2004, 05:29 PM
realflow allowed i assume?
is it or is it not?

jonathan161
08-31-2004, 05:31 PM
Looks like a fun challenge, might have a bash if i can find the time :)

RobertoOrtiz
08-31-2004, 05:35 PM
is it or is it not?I see no problem using real flow.
The keys is that the Avalanche is done using a Dynamics simulation.
-R

mdurwin
08-31-2004, 06:00 PM
My advice...

Check tons of reference. Realism will score mayor browny points.
Rent XXX and check out the avalanche in that movie.
It was done by Digital Domain using Houdini, and they gave a couple of talks
at SIGGRAPH about their work there. They talks might be online so look them up.

-R
The DVD also has a step by step on how they achieved that scene. Pretty interesting.

HowardM
08-31-2004, 06:12 PM
ok so for us LW'ers, are were allowed to use the Start Frame # to trigger particles or collision at a certain time, in essence using a key but not really?
:p

CobraX
08-31-2004, 06:17 PM
So let's see:

Siggraph Notes On Avalanche in xXx:

http://sydney.siggraph.org.au/conference/2002/html/sketches1.html

Other Stuff on that shot:

http://www.cgfocus.com/NewsDetails.cfm?NewsID=740

Time to learn those maya fluids...could be cool if we shared our knowledge as we go forward with that challenge.

RobertoOrtiz
08-31-2004, 06:17 PM
ok so for us LW'ers, are were allowed to use the Start Frame # to trigger particles or collision at a certain time, in essence using a key but not really?
:p
I se no problem with that.

-R

boomji
08-31-2004, 06:52 PM
So let's see:

Siggraph Notes On Avalanche in xXx:

http://sydney.siggraph.org.au/conference/2002/html/sketches1.html

Other Stuff on that shot:

http://www.cgfocus.com/NewsDetails.cfm?NewsID=740

Time to learn those maya fluids...could be cool if we shared our knowledge as we go forward with that challenge.

thanks cobra :)

b

mdurwin
08-31-2004, 07:06 PM
How about keyframes for camera shake?

mr Bob
08-31-2004, 07:08 PM
are u saying no key frames on anything that gets knocked over ? or moves ,surely you want to be able to add key frames on certain param's,and combine it with a simulation because unless your using maya a lot of people are going to be at a disadvantage ? unless they happen to have a R&D team handy

B

CobraX
08-31-2004, 07:30 PM
No Problem Boomj, my pleasure, as long as it helps as many people as possible, including me! :)

Mr. Bob: I guess you could bake the simulation and then play with the keyframes!...it's an idea..it could work?!

RobertoOrtiz
08-31-2004, 08:29 PM
How about keyframes for camera shake?I have not problems with keyframes for the camera motion.

are u saying no key frames on anything that gets knocked over ? or moves ,surely you want to be able to add key frames on certain param's,and combine it with a simulation because unless your using maya a lot of people are going to be at a disadvantage ? unless they happen to have a R&D team handy

B
You made a good point. You may have multiple animations already pre calculated, and triggered
by specific events. Most dynamic simulation programs allow you to do this.

-R

mdurwin
08-31-2004, 10:14 PM
Anyone want to team up for Lightave? I'm terrible at landscape, but good with particles. I'm using 7.0.

HowardM
09-01-2004, 01:30 AM
Ok thanks Roberto!
:D

SuperMax
09-01-2004, 10:21 AM
I wonder if Brandon Davis or Allan Mckay would like to take part in something like this.


It would be nice having pros aswell as amateurs taking part in something like this, Purely for the eye candy factor.

westiemad
09-01-2004, 02:10 PM
looks like I joined the party late again, still I'll give it a go, hopefully I can better my nil points from lasttime.

AnDy

CobraX
09-01-2004, 03:40 PM
RobertoOrtiz,would it be possible to have the forum organised that way:

http://www.cgtalk.com/images/misc/navbits_start.gif (http://www.cgtalk.com/newreply.php?do=newreply&noquote=1&p=1546772#) CGTalk (http://www.cgtalk.com/index.php?) > 3D/2D Techniques (http://www.cgtalk.com/forumdisplay.php?f=53) > Compositing & Visual Effects (http://www.cgtalk.com/forumdisplay.php?f=76) > FXWARS Forum (http://www.cgtalk.com/forumdisplay.php?f=139) > Trebuchet
http://www.cgtalk.com/images/misc/navbits_start.gif (http://www.cgtalk.com/newreply.php?do=newreply&noquote=1&p=1546772#) CGTalk (http://www.cgtalk.com/index.php?) > 3D/2D Techniques (http://www.cgtalk.com/forumdisplay.php?f=53) > Compositing & Visual Effects (http://www.cgtalk.com/forumdisplay.php?f=76) > FXWARS Forum (http://www.cgtalk.com/forumdisplay.php?f=139) > Avalanche
Inspired on how the first VFX challenges were organised?..i am just suggesting this, i think it makes things more clear.

Thanks for bringing that challenge up man! :) Great intention!

Take care!

RobertoOrtiz
09-01-2004, 03:59 PM
Cobra X thanks for the idea.

Ill pass it along .


-R

amckay
09-01-2004, 06:20 PM
Supermax I'd love to participate but in the end finding the time to do any of this just never seems to be easy. I'd love to see what everyone does with this in the end, they're very exciting topics, and I loved what everyone managed to achieve with the last challenge.

Maybe during some dry periods I'll be able to jump on and have a go - it's great to see more and more effects enthusiasts out there!

jussing
09-01-2004, 10:31 PM
You made a good point. You may have multiple animations already pre calculated, and triggered
by specific events. Most dynamic simulation programs allow you to do this.

-RAij, crap, is this because Rector and Particle Flow don't work together?

Bugger, I didn't think of that... that makes it a little less fun for us Maxers.

So, is the answer this:
It's OK to simulate the avalanche plowing down the slope in all its Particle Flow magic, and then seperately simulate tumbling objects and trees with REACTOR, being tumbled by dummy reactor objects, keyframed to impact when the avalanche does? (and then continue to tumble in their own reactor universe)
?
...

Anyway, this CGTalk thread http://www.cgtalk.com/showthread.php?t=114324&page=9&pp=15&highlight=particle+flow+reactor has some script solution... too hairy for me though, but maybe you guys can use it.

Cheers,
- Jonas

ztreem
09-01-2004, 11:01 PM
Sounds very interesting, maybe I will give it a try.

maddness
09-02-2004, 01:15 AM
i think i got a good theme for this forum...

http://us.st5.yimg.com/store1.yimg.com/I/demotivators_1811_2835801

coryc
09-03-2004, 10:46 PM
Roberto,

Does the animation have to be one continuous scene? If not, for the required wireframe, I take it you would cut your scenes together similar to the final? Also, I don't think particles will show up on any wireframe mode. What should we do in that situation?

RobertoOrtiz
09-08-2004, 08:38 PM
Quote:
Originally Posted by coryc
Roberto, what's the word on this? ->

**********

Roberto,

Does the animation have to be one continuous scene? If not, for the required wireframe, I take it you would cut your scenes together similar to the final? Also, I don't think particles will show up on any wireframe mode. What should we do in that situation?
**********


Question 1
You can have a animation that consists of multiple scenes (And edit them for maximum effect), as long as the driving force for the is a dynamic simulation.

Question 2

You can show the particles in wire frame mode.

-R

@lf1
09-23-2004, 12:33 PM
1 : Am I too late to get started on this... I don't see no dead line, is it one month counting from first post ?

2 : Do we have to provide the raw scene rendering or can we edit/tweak rendering in AE or Combustion ?

3 : Am I askin stupid qestions that have been already answered in previous posts ?

4 : Are we alone in the universe ?

pe@ce

@lf1

coryc
09-23-2004, 02:05 PM
1 : Am I too late to get started on this... I don't see no dead line, is it one month counting from first post ?

2 : Do we have to provide the raw scene rendering or can we edit/tweak rendering in AE or Combustion ?

3 : Am I askin stupid qestions that have been already answered in previous posts ?

4 : Are we alone in the universe ?

pe@ce

@lf1
1 - no but time is running out quickly. There is a deadline listed on the first post. It is Oct 4th at noon.

2 - Compositing and post work is allowed.

3 - All the answers are inside this thread.

4 - No, Michael Jackson is with us.

vrapp
09-23-2004, 06:44 PM
Does anybody know why this challenge was put on the frontpage now? I don't really see the point. :shrug:

Wouldn't it make more sense to frontpage it when the challenge begins and when it ends?

Just curious,
Vidar

coryc
09-23-2004, 06:54 PM
Does anybody know why this challenge was put on the frontpage now? I don't really see the point. :shrug:

Wouldn't it make more sense to frontpage it when the challenge begins and when it ends?

Just curious,
Vidar
It is put on the front page to make those of us doing the challenge sweat because we are running out of time.

ACantarel
09-24-2004, 03:25 PM
Hello Roberto Ortiz!

You opened the resolution of the animation for discussions.
Is it possible to render the animation in for example 400x200? Or 512x384?
Or even 320x160 with a black bar at the top an bottom to get 320x240?

André

RobertoOrtiz
09-25-2004, 01:27 AM
Considering the degree of dificulty of this project, I have no problem with the rendering resolutions and methods you have mentioned.

Good luck.

-R

ACantarel
09-25-2004, 08:58 AM
Ok thanks!

André

one_drop
09-28-2004, 12:21 AM
Hi guys, new both here and to 3d.

This is a link I came across some time ago, hope it`l help.

http://www.cs.ubc.ca/nest/imager/contributions/fearing/snow/snow.html

Good luck!

vrapp
09-28-2004, 09:11 AM
This contest must really be amazing, since it needs two frontpages in two weeks. Let me guess, there will be another in a week? :shrug:

I'm just worried that this might grab attention away from some of the awsome work I've been seeing on cgtalk lately. Since it's already too late to enter this contest, I don't see the good in putting it on the frontpage.

chiax2
09-28-2004, 04:47 PM
This is a 20sec commercial that I did in mfx ( www.mfx.st (http://www.mfx.st) ) .It's about a giant sandstorm chasing over 600 cars. It's a done in maya and composite in Shake and Tremor.


link : http://us.share.geocities.com/chiax2/TVC/sandstorm.mpg

it might take sometimes to download.

cheers,
Chia

chiax@yahoo.com

jussing
09-28-2004, 05:09 PM
link : http://us.share.geocities.com/chiax2/TVC/sandstorm.mpg
Getting error messages... can't download. :shrug:

- jonas

chiax2
09-28-2004, 05:24 PM
Getting error messages... can't download. :shrug:

- jonas

I realised that. It's still working this morning. I couldn't upload movie clips to geocities as well now. thought uploading a smaller version . Any other free homepage to suggest?

cheers,
chia

chiax2
09-28-2004, 06:15 PM
Getting error messages... can't download. :shrug:

- jonas
I think the link is working now.

Chia

chrisdude0000
10-01-2004, 04:22 AM
the link still does not work try tripod.com they have a free hosting service.

chiax2
10-01-2004, 06:06 AM
Thanks chrisdude0000,

Here, this is the commercial.

http://userchiax2.tripod.com/sandstorm_small.mpg

cheers,
Chia

ACantarel
10-02-2004, 09:20 AM
Hi all!

Here´s my FINAL ENTRY available at my wip-thread (http://www.cgtalk.com/showthread.php?p=1614651&posted=1#post1614651)

André

Triple G
10-04-2004, 11:18 AM
So I guess we're supposed to link to our final entry in our WIP thread here? Ok, here's mine:

Final entry: FXWars Avalanche! - Triple G (http://www.cgtalk.com/showthread.php?t=167560)

Per-Anders
10-11-2004, 06:25 AM
ah... hmm been soo busy :( anyhow here's the link to my thread : http://www.cgtalk.com/showthread.php?t=171031

yan
10-11-2004, 02:32 PM
ok, its time :)
so, my thread :

http://www.cgtalk.com/showthread.php?t=172809

RobertoOrtiz
10-18-2004, 05:33 AM
Hi guys, Roberto here.
I just wanted to say thanks to all that made the second FXWARS a success.

I All the entries were great but it is obvious that 3 entries went ahead of the pack.

So lets show the winners!

BEST SIMULATION

FXWars! Avalanche!: YAN (http://www.cgtalk.com/showthread.php?t=172809)
(http://www.cgtalk.com/member.php?u=56555)


BEST ANIMATION

FXWars Avalanche : mdme_sadie (http://www.cgtalk.com/showthread.php?t=171031)



And now for the big one....


Drum roll please

BEST OVERALL ENTRY
The winner will have the honor of gettting this nifty graphic....
http://66.242.144.2/cupfx.gif
FXWars! Avalanche!: ACantarel (http://www.cgtalk.com/showthread.php?t=170109)


And of course you can post your ideas for future contests here:

CgTalk:FXWars!Topics (http://www.cgtalk.com/showthread.php?t=155219)
-R

Ollarin
10-18-2004, 06:13 AM
Congratulations to the winners! Top quality work! And they deserved winning! :thumbsup:

Rezzie
10-18-2004, 07:39 AM
Great job, guys! All of these were very well done! :applause:

Per-Anders
10-18-2004, 08:29 AM
Congrats to everyone! Good job :)

Triple G
10-18-2004, 08:46 AM
I'll get you next time, Gadget!! :D Good job, you guys....looking forward to the next challenge. :thumbsup:

HowardM
10-18-2004, 05:06 PM
Congrats to all Winners and entrants!
:D

NSXbomb
10-18-2004, 05:12 PM
Congrats to the winners they all did an amazing job!

Whats with that gay looking award though... I mean the gears are so 80's ILM and they don't even line up? come on you can do better then that.

anyway... heh, you guys desirve a cash prize! Hint...

jussing
10-18-2004, 06:12 PM
the gears are so 80's ILMYou say that like it's a bad thing?

NSXbomb
10-18-2004, 07:04 PM
I love ILM, but the gear thing is just overdone.. excuse my observation, don't take it to seriously...

RobertoOrtiz
10-18-2004, 07:19 PM
sniff sniff

Well when I designed it, I liked it a lot....

Sniff snifff..

-R

jussing
10-18-2004, 08:30 PM
I didn't really want to get into the gear thing, I just think the phrase "80'es ILM" pinpoints the finest days of visual effects, ever, so I didn't understand your saying it as a bad thing.

But, don't take that too seriously, either. ;)

Congrats to the winners! This was a fine subject. I'm counting on "flooding a street" to be the next! Muahahahahaha! :twisted:

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