Axercise
08-30-2004, 08:06 PM
Okay, i KNOW this is a very basic question here, but i just can't figure it out. And goin' through the Maya "help", i can't find any relative info for such a simple thing.
The back of the knees on my soft-skinned model deform... okaaaaaaay on their own, but i'd like 'em to deform WELL. How would i GUESS to go about this? Well, if i just select all the cv's at the back of the knee, and translate 'em a bit further back in Z when the knee is bent, it looks great. So i figure if i can get the rotation of the shin joint to drive the translation of these cv's, i'd be set. So i tried grouping those cv's in a cluster... but i can't translate the cluster along with my model as it moves... unless i turn "relative" on, in which case cool, but when i DO translate it in the bent position, the results are all whacky. I tried creating a lattice for these points and parenting and/or constraining it to the shin and/or shin and thigh bones... but by the time the knee is bent, the lattice has moved out of influence distance for the points, and moving the lattice is as useful as a bullet in the head. And i can skin the lattice to the bones, but again, it loses any influende on the cv's by the time the knee is bent. ...sigh...
Please tell me what i'm missing here. I don't think it's as complicated as i'm making it, is it? All i need to do is move a few cv's back when the knee bends! What do "those-that-know" do to tweak deformations on a knee, or elbow, or shoulder.? Obviously something that would travel WITH the skeleton, right? Or maybe not... i dunno anymore!
Please and thank-you,
AnimBoy
Wes
The back of the knees on my soft-skinned model deform... okaaaaaaay on their own, but i'd like 'em to deform WELL. How would i GUESS to go about this? Well, if i just select all the cv's at the back of the knee, and translate 'em a bit further back in Z when the knee is bent, it looks great. So i figure if i can get the rotation of the shin joint to drive the translation of these cv's, i'd be set. So i tried grouping those cv's in a cluster... but i can't translate the cluster along with my model as it moves... unless i turn "relative" on, in which case cool, but when i DO translate it in the bent position, the results are all whacky. I tried creating a lattice for these points and parenting and/or constraining it to the shin and/or shin and thigh bones... but by the time the knee is bent, the lattice has moved out of influence distance for the points, and moving the lattice is as useful as a bullet in the head. And i can skin the lattice to the bones, but again, it loses any influende on the cv's by the time the knee is bent. ...sigh...
Please tell me what i'm missing here. I don't think it's as complicated as i'm making it, is it? All i need to do is move a few cv's back when the knee bends! What do "those-that-know" do to tweak deformations on a knee, or elbow, or shoulder.? Obviously something that would travel WITH the skeleton, right? Or maybe not... i dunno anymore!
Please and thank-you,
AnimBoy
Wes
