View Full Version : "filet" operations in MAX 4 or 5?
flyinj 08-06-2002, 09:49 PM Is there a way to perform a "fillet" type action on a pair of edges or verts on a piece of mesh in MAX? For instance, I have this situation:
(CAUTION- HEAVY GRAPHICS ZONE!)
______*----- a
*
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b
this would be in a say, front view, where 'a' and 'b' are edges and the astericks are their respective verts. ignore the underscores next to 'a', they're just there to push the 'a' over in space.
and I want to select them and make them do this:
*-----------a
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b
Anyone know a way to accomplish this?
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Chris
08-06-2002, 10:00 PM
you could just move the vertices into position, select them both & weld selected...
Nice diagram, took a while to download, but it was worth it :thumbsup: :D
flyinj
08-06-2002, 10:10 PM
well, I can't really do that and get the distance correct.
What I want it to do is have a and b basically shoot straight forward and stop exactly where they meet, creating a clean angle. This is a very common operation in CAD design, I just haven't been able to figure out how to do it quickly in MAX.
flyinj
08-06-2002, 10:21 PM
here's another example of something I'm trying to accomplish, that would work great with a "fillet" operation:
a
_\
__\
___\
____*
b---*
into:
a
_\
__\
___\
____\
b-----*
Chris
08-06-2002, 10:33 PM
hmm, I cant think of a way to do that with a click. You could probably script something to do that, I'd pop over to the discreet webforum & ask Swami Lama to Swamatize a script for you... he seems to like challenges... :)
sforsyth
08-12-2002, 10:35 AM
Well, there is another option... You could move the top B vertex above that of A (constraining it to the Y axis), and move the leftmost A vertex to the left of B (again, this time constraining it to the X axis to make sure the lines remain straight)
This should create a cross shape.
Then the two lines should intersect. After that, just use Crossinsert to create a vertex at the join of the two, change to segment sub object mode and delete extra segments above and to the left of the join. Weld the vertices and you're done. It's not ideal, but it'll get the job done.
For your second example, it's a little trickier. Got to use the protractor to measure your angle right and extend the length of line a.
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