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cdinic
08-06-2002, 07:07 PM
I am trying to ge a nice shadow under the logo. I thought u could create a light turn it off, but keep shadow casting on. That didn't work.. . any ideas?



-Chris

Joebount
08-06-2002, 07:16 PM
Yup, don't affect specular and don't affect diffus. Tadaaaaaa !

cdinic
08-06-2002, 07:36 PM
When I click the diffuse box the light seems to turn off.. it casts no shadow...

there seems to be no difference in turniong thr light off, or clicking off diffuse...

-chris

insect666
08-06-2002, 08:10 PM
Hmmm... It can't be!.. :mad:

However, try checking if the object that has to cast the shadow doesn't have an un-checked "cast shadows" box in it's properties. Or the "recieve shadows" box may be unchecked in the ground object's properties.

And, btw, check the "exclude" lists of the lights... Maybe you've "excluded" the object accidently.

cdinic
08-06-2002, 08:37 PM
I build a scene from skratch, even re booted my machine.. still doesn't work.

these two spot lights are identical except for the highlighted check boxes. Both diffuse and specular have been un-checked.

am I missing somthing?

-Chris

cdinic
08-06-2002, 08:39 PM
nothing has been changed

all objects are shadow casting, and reciving: as is default

nothing has been excluded or included

gundog
08-06-2002, 08:45 PM
try using a matte/shadow material

Matt-Clark
08-06-2002, 09:06 PM
It stands to reason that this doesn't work... it wont cast shadows because it's not casting any light.

The way to do it is to go into the exclude dialogue and exclude your logo from illumination only.

Ta da!

cdinic
08-06-2002, 09:18 PM
that does work, but not the affect I am want for. I need JUST the shadow.. no ilumination what so ever

if I exclude the logo from iluminatino it doesn't not get any light, which is good, but the platform below does.

I need a nice shadow under the logo.

still trying

=Chris=

insect666
08-06-2002, 09:24 PM
What's the problem? Make the shadow as a black spot on the ground texture... :p
There are tons of ways for faking shadows.

cdinic
08-06-2002, 09:29 PM
can't do that, this scene is heavily animated, with many other complex objects moving over the platform, must be with lights..

-Chris

nothinman
08-06-2002, 09:37 PM
ever thought about to redner it in 2 "passes" 1 like you have now and 1 with just the shadow, and put it togethe in afterFX or combustion?

cgSquad
08-06-2002, 09:41 PM
try including logo and/or ground object only for shadowing from Include/Exclude list.

insect666
08-06-2002, 09:42 PM
ok, I have another idea... In this case.

1. Make a copy of the scene (the file).
2. Make white background, make the ground a matte/shadow material, and use a total transparent material (without any specularity or things like that) for the objects that cast shadows and make lights to cast shadows like you want (Get the idea? Shadowmaps make even transparent objects cast shadows.). Don't worry - it's impossible to illuminate a 255;255;255 color even more.
3. use the top view to render the image... make the size and aspect of the render to exactly fit the plane that you'll apply the map to...
4. Render an .avi of the full anim in the top view...
5. Open the original scene, apply an UVW modifier to the ground and project the map exactly on top.
6. use the.avi that you've rendered for the ground material's diffuse slot.

It's just a brainstorm, but it might work. :)

cdinic
08-06-2002, 09:52 PM
I think I could duplicate the scene, add a plane above the platform with a matte/shadow material, then put a high intensity omni abve, render out, crop ot the shadow, then re comp in combustion it would work

but I ain't got time for that!!!

ugg, o well.. guess I will have to deal with how it is now.

Thanks for all your help everyone...


-Chris

cdinic
08-06-2002, 09:53 PM
damn insect.. haha.. I think thats better then my brainstom. that would work too!

brilllint, Thanks

insect666
08-06-2002, 10:02 PM
I luv that feeling of helping people... :bounce:

I even sometimes think what's better in 3D art. Knowledge or Imagination?
But I guess it's a mix of the two.

Good luck to you.

Reality3D
08-06-2002, 10:12 PM
I think is easier than that.
Put a light. Black Color, Multiplier 1.0, Shadow Color White, Shadow Density -1. Voila

cdinic
08-06-2002, 10:25 PM
Holly crap! your a genious!

how may I ever thank you?!?!

haha.. it works...

Thanks so much! to everyone.

insect, I get the same feeling! thanks for your time

-Chris:bounce: :bounce: :bounce: :bounce:

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