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View Full Version : Character: Harold Stibbins (low-poly)


Juzz
08-06-2002, 02:09 PM
http://discworldmod.net/misc_images/harrender.jpg

This is the main character from one non-profit game project.
The character has 1666 polygons & was created in LightWave 7.5 during evenings at army :buttrock:

[Additional image... (http://discworldmod.net/misc_images/menuscreen2.jpg)]

Neil
08-06-2002, 04:00 PM
Textures are nice, the hat could use some more polys, it distracts from the rest.

Ryan-B
08-06-2002, 04:10 PM
Nice model (except the hat) and nice texturing.

Juzz
08-06-2002, 04:59 PM
Yeah, I could afford to add some more polys to the hat.

wedge
08-06-2002, 06:33 PM
you certainly could... low poly no longer means sub-2000... most low-poly stuff can be as heavy as 3000 with today's graphics cards and engines. so add some more polys into the hat, and perhaps the hands, and you've got a real winner.

Juzz
08-06-2002, 07:06 PM
Allright, I'll make the hat / hands a bit more complex. Thanks for the crits..

Seven
08-06-2002, 07:17 PM
Ive been telling juzz that for ages now in our mod team.. we can use more polygons! :)

He listens to you lot :)

Juzz
08-07-2002, 09:48 AM
Here are the textures I did for the character:
(note: they are not the exact same ones that are on the model, these are updated ones)

http://discworldmod.net/misc_images/H_SK1-v2.jpg

http://discworldmod.net/misc_images/H_SK2-v2.jpg

http://discworldmod.net/misc_images/H_SK3-v2.jpg

I like my UV textures well named & clean looking. No one will never notice the black borders or anything during the gameplay, but I feel a lot better when the texture is done with care to the very end.

You just gotta love Photoshop 7.

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