Rusty.inc
08-27-2004, 02:56 AM
Salutations CG and VFX artists,:thumbsup:
Im new to these threads .
I am starting this entire plan to render scenes disected from eachother....Baked lights on a scene , on a character, and what not. I have also been using user backround shaders on 2d images, only seein how well shadows are portrayed upon final render.........i come across this problem.......Reflections........not necessarily mirror reflections, but pretty close.(BLINN^eccentricity^reflection^trasnparency)
Reflections off of , say glass or wood staind' bars and tables..........i tried a transparent blinn over a user backround shader but the geometry of the transparent blinn was still rendered........yes there were reflections and shadows that prodominantly took the scene over but that BLINN.......i tried puttin the shader above the blinn..... nothing...i tied to lower the transparency level but then only a shadow would be shown and reflections where gone.....are ther any shaders or any way to solve this ..........:)
Im new to these threads .
I am starting this entire plan to render scenes disected from eachother....Baked lights on a scene , on a character, and what not. I have also been using user backround shaders on 2d images, only seein how well shadows are portrayed upon final render.........i come across this problem.......Reflections........not necessarily mirror reflections, but pretty close.(BLINN^eccentricity^reflection^trasnparency)
Reflections off of , say glass or wood staind' bars and tables..........i tried a transparent blinn over a user backround shader but the geometry of the transparent blinn was still rendered........yes there were reflections and shadows that prodominantly took the scene over but that BLINN.......i tried puttin the shader above the blinn..... nothing...i tied to lower the transparency level but then only a shadow would be shown and reflections where gone.....are ther any shaders or any way to solve this ..........:)
