Ziah
08-25-2004, 09:39 PM
Methods of multiple uvs
K i did some research on Uv mapping on xsi. I must say at first try, the texture editor inxs is sweet.
Doing some research i have also came to found that with xsi... The best way to create multiple uvs for one object is to create multiple texture projections which i think is some-what ingenius.
The only thing that im having problems grasping is the fact that when your done, your uv must be arranged on one giant atlas style color map.
My defination for an atlas map (one entire uv that are arranged in little islands according to part or cluster )
A work around this is if want to import seperate model parts then merge them (eg head imported for body) onto what you have already. but i don't want to do this
So im wondering what methods are out there that alow you to get closer than This (click) (http://www.softimage.com/education/Xsi/SelfPacedLearning/Tutorials/webTutorials/XSI_3_0/turbochi/default.htm) . I did some seaches but failed at being sucessful.
Basically i want to be able to manuver a little closer in like with many of the head texturing tuts we see for xsi but on a larger scale for say a whole human body. Lightwave style workflow
Is it possible to work with the isolated uv's cluster/selection on a larger specific version of the image?
*For example .... I want to work and create projections for the head. So i get an image bring in my head color map edit the uvsto what i want and thats that. Now i want to move to say the torso and do it in the same procedure. Is it possible to work this way rather than in the atlas style as metioned in the link above???
The style i just described is similar to lightwaves work
Is the same technique in the link very usuable for such or are their different methods?
K i did some research on Uv mapping on xsi. I must say at first try, the texture editor inxs is sweet.
Doing some research i have also came to found that with xsi... The best way to create multiple uvs for one object is to create multiple texture projections which i think is some-what ingenius.
The only thing that im having problems grasping is the fact that when your done, your uv must be arranged on one giant atlas style color map.
My defination for an atlas map (one entire uv that are arranged in little islands according to part or cluster )
A work around this is if want to import seperate model parts then merge them (eg head imported for body) onto what you have already. but i don't want to do this
So im wondering what methods are out there that alow you to get closer than This (click) (http://www.softimage.com/education/Xsi/SelfPacedLearning/Tutorials/webTutorials/XSI_3_0/turbochi/default.htm) . I did some seaches but failed at being sucessful.
Basically i want to be able to manuver a little closer in like with many of the head texturing tuts we see for xsi but on a larger scale for say a whole human body. Lightwave style workflow
Is it possible to work with the isolated uv's cluster/selection on a larger specific version of the image?
*For example .... I want to work and create projections for the head. So i get an image bring in my head color map edit the uvsto what i want and thats that. Now i want to move to say the torso and do it in the same procedure. Is it possible to work this way rather than in the atlas style as metioned in the link above???
The style i just described is similar to lightwaves work
Is the same technique in the link very usuable for such or are their different methods?
