ShadowXOR
08-25-2004, 06:29 PM
I'm currently helping to do some models for a HL2 mod my friend has. I can create decent normal textures, however, I don't know how some things work. I'm using SoftImage|XSI. Let's say I want to create something like the small vial of 5 health in Unreal Tournament 2004. It is a clear bottle, with a clear blue bubbly liquid, with glowing yellow sprites around it. I have modeled and textured a Katana, but I have no idea how to make something see through, or how to make the liquid inside, or the swirling yellow stuff. I thought models had to be all in one piece, but how could the glass, and the liquid all be one piece when they have different transparencies and textures that would overlap? And how would the yellow swirling stuff work? Do materials I apply in XSI such as specular levels, and transparencies affect the model exported? Anything would help, I have no idea even how to start this. And can I make models that are not all in one piece, like can I make a human with his body as one model, then his head as a seperate one and have it still work in the game?(i know its best not to do this im just using it as an example since I can't think of antyhign else). I'm generally lost lol, thanks a ton guys!
