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dangersnert
08-06-2002, 05:40 AM
I was wondering if anyone knows of a good texturing tutorial for Maya 4. Or know how to texture a polygon character. Iíve tried the auto texture mapping and it always makes a whole bunch of pieces out of the model there has to be a better way. Like how do you go about painting textures for a face. I know you texture map and take into a paint program and paint it. But how do you get a nice clean texture map??

Rabid pitbull
08-06-2002, 07:58 PM
arent there uv mapping methods? you should be able to define a grooup and then create a uv map for it, planer or cylindrical work best for me.

sounds like you are creating a atlas type map, you may be able to create groups with in that type of mapping. i dont like it much though, best suiteed for very low poly models.

dangersnert
08-06-2002, 08:01 PM
So would you pick the poly faces you want to map and use plainer map and then do the sides and back top bottom all seperate?

Grey
08-06-2002, 08:03 PM
this UVmap settup is still the best I've ever seen on any figure.

Head (http://www.daz3d.com/store/PoserTemplates/people/victoriaheadT.jpg)
Body (http://www.daz3d.com/store/PoserTemplates/people/victoriabodyT.jpg)

The UV used flat mapping with unwrapped edges.

Software like UVMapperPro will do this automatically. http://www.uvmapper.com

dangersnert
08-06-2002, 09:52 PM
Wow thats awsome. Thats exactly what I've been looking for. thanks

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