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View Full Version : Ma2: Foster, Day 1 Studios (3D)


nizzi
08-24-2004, 06:41 PM
http://www.cgnetworks.com/gallerycrits/2625/2625_1093372906_medium.jpg (http://www.cgnetworks.com/gallerycrits/2625/2625_1093372906.jpg)

Title: Ma2: Foster
Name: Day 1 Studios
Country: Usa
Software: 3dsmax

This is the in-game cinema model of Foster from MechAssault 2: Lone Wolf. The model is around 7500 polys with normal and specular maps.

Foster is the lighthearted tech specialist/mechanic of the Wolf's Dragoons. He's got tools and gadgets all over. I'm imagining the yellow glove as a remote interface for cranes and such - it also plays Powerglove Nintendo games. :p

flingster
08-24-2004, 07:18 PM
you game modelling guys never cease to amaze me...impressive stuff...well stunning actually. texture work is first class.
:bowdown:

???
08-24-2004, 07:22 PM
:eek: Damn.. Gostbusters

Dennik
08-24-2004, 07:29 PM
Amazing work Joshua! Your site is in my favourites folder for long time now. But i should check it more often! :scream:

vlad74
08-24-2004, 09:49 PM
Simply front page.5 stars.

dcmoutinho
08-24-2004, 09:51 PM
great work !!!

azazel
08-24-2004, 09:54 PM
Best thing is, his lighthearted-ness really shows. Well done.

jynce
08-24-2004, 09:58 PM
That's amazing work. I am new to this site. Someone mentioned you had a web site. Would you mind telling us what that is again. Being a new nurbs modeler, I am blown away that this is polygons. How long did it take you to complete this model?
Also do you have a wireframe of this model?
sorry for all the questions?

Any tips you want to share on how you got your character so realistic.....please please please
:)

jynce

MaximilianPS
08-24-2004, 10:50 PM
i'll never learn do to things like this :shrug:
anyway i love to watch it, realy nice job :thumbsup:

Troy McClure
08-24-2004, 11:10 PM
:bowdown::bowdown::bowdown:
WOW! Awesome!
Next time my mech break down I want this guy next to me!
Why he need two watch? :)
Please post wireframe!

3deyeball
08-25-2004, 12:38 AM
Awesome work! Great model and Texture, top notch!
It will be great if you can show us your wireframe and texture maps! :)

yangmiemie
08-25-2004, 04:10 AM
good model!:thumbsup:

go on !

superlayer
08-25-2004, 05:11 AM
One of the best male models I have seen on cgtalk so far. Really really great!!!

nizzi
08-25-2004, 05:45 AM
Thanks everybody!

jynce: My site is www.joshnizzi.com (http://www.joshnizzi.com/). I'd say this character took about 4 weeks? Hard to say it was a long time ago. He was pretty annoying to make because of all the doodads, belts, and scruffy hair. But I'm happy with the results. All the extra stuff looks cool in motion. Big props go to Joel Dang who did a great job rigging the character, and of course Alan Noon who made the rig.

My tip would be to practice a lot and try to do what the artists you look up to do, and drink mountain dew. If you ever want some crits on work feel free to email me. I'd be glad to help.

Troy McClure: Who says all of them are watches? :)

Here is my concept for the character, a detail and a wire shot. Sorry but I can't post the textures.


http://www.joshnizzi.com/images/MA2/joshnizzi_foster_detail.jpg

http://www.joshnizzi.com/images/MA2/joshnizzi_foster_concept.jpg

http://www.joshnizzi.com/images/MA2/joshnizzi_foster_wire.JPG

AndyH
08-25-2004, 06:08 AM
IN GAME MODEL?!?!?!

Holy crap! that looks better than most pre rendered stuff!
Great work again - i loved the dark haired woman you did before as well.

I sense a front page plug...

wedge
08-25-2004, 07:00 AM
normal mapping, eh? so the lighting isn't baked on?

i wonder, would you be able to post a sequence or animation with the light moving?

xjgd4321
08-25-2004, 07:08 AM
perfect!!!:bowdown:

newone
08-25-2004, 07:36 AM
I think, it is very, very good! Great work and i agree with Andy H!

Ufu'uk
08-25-2004, 08:11 AM
:beer: Great!, no crits

PeterSanitra
08-25-2004, 08:19 AM
Great, amazing modeling and texturing skills...

Flip_Render
08-25-2004, 11:18 AM
Whoooa! The texturing and character design are amazing! My only crit would come from the character design: The dude looks more like an actor or a model than a guy from a garage. Other than that the character design rocks! The suite is awesome with all the detail!

sswift
08-25-2004, 12:17 PM
"The dude looks more like an actor or a model than a guy from a garage."

Funny you shoudl say that...


Seperated at birth?

http://www.joshnizzi.com/images/MA2/joshnizzi_foster_detail.jpg


http://www.moovienet.de/main/filmdat/719.jpg

Dennik
08-25-2004, 01:38 PM
Wow. They are both blonde! And they both have different noses! ;)

Hatey
08-25-2004, 04:51 PM
Owan wilson definately is more annoying of the two :), and if you include his brother hes the most annoying of the three.

great work, verry impressive

Equinoxx
08-25-2004, 09:56 PM
Plugged. Wicked stuff man.

now if only you'dbe so kind as to show us some of those rigged animations :D

vfx
08-25-2004, 10:09 PM
......and Textures!!!

rawgon
08-25-2004, 10:14 PM
great, very good expression! textures are incredible for a game model...:thumbsup:

MFTituS
08-25-2004, 10:16 PM
wow, great character youīve made. from design over modeling to texturework - itīs quality!
his face is great and i like how you made his hair - just amazing!

only crits are his weak belt. boring texture, i canīt even say, what material it should be. its a grey, blurry soap.
the other thing, that is annoying are his kneepads. some highlights would look better. even when they are very dirty and used, some shininess on deep scratches and the edges of the plates, where you should see blank metal, is missing. the same with his green box on his right leg.
the last point are his folds on his red overalls in the pelvis and some in chest area. they look more like squezzed metal. some look very sharp-edged than round.

but overall just :buttrock:
what resolution is the texturesize (1024* for all i would guess)?

Lord Cauthon
08-25-2004, 10:24 PM
Thats awesome ! First rate stuff. :thumbsup:

H2
08-25-2004, 10:34 PM
Must be atleast 60 ppl viewing this thread rite now! thats got to be sayin somthin bout ur work! too good, very eye catching!

Menge
08-25-2004, 10:39 PM
wow. that's really good. doesn't look like an ingame model at all!

the normal mapping really helps. though in some places it really looks like you can see the low res texture. but it's awesome nonetheless!

btw, the logo on his shirt reminds me awfully of the thundercats logo :P

Neil
08-25-2004, 10:46 PM
your studio continues to crank out just AMAZING work!

amsams
08-25-2004, 10:51 PM
Looks awesome, but is it rendered with the game engine or with 3dsmax ?

if it is rendered with the game engine it is really impressive i think

NightFox
08-25-2004, 11:09 PM
Rigged animations would probably be draw dropping lovely!

After looking at the Nizzi website, I saw some other works I enjoyed in the past. Especially the Wonder Twins painting. They should get modelled as Real-time or High Poly characters!

I'm going to have to make a folder on my computer devoted to alot of these works! heh.

DDS
08-25-2004, 11:10 PM
hey man really sweet game art.

I had never seen something from you, but I think both models (high-low), textures and render are just very well executed.

BTW Did you use Gnormal to render those normal maps? if not, could you explain to the community please? Thx man!

DazP
08-26-2004, 12:20 AM
Fantastic stuff as always Josh!

:)

JohnnyRandom
08-26-2004, 12:56 AM
Amazing work, cheers :D can't wait to play the game... I'm Jonez'n for some Mech action as we speak...

prats
08-26-2004, 12:58 AM
I love the way ur character holds himself up...great work Josh! went through your site and ur work is very inspiring...

:thumbsup:

MrDave
08-26-2004, 02:09 AM
Very impressive :thumbsup:

Titan
08-26-2004, 02:41 AM
Man, beautiful as usual ...I'm sure you dont remember but I met you on a volition interview a couple years ago, you are by far the coolest person I met there and you let me look through your sketch pads and showed me some concept stuff....would definately like to chat again with you sometime. I have your site bookmarked and refer to it for inspiration from time to time.

your one of my favorite artists, keep it up!

G-Prime
08-26-2004, 04:01 AM
Would someone please give a CGtalk award to this guy ?

spudlyfe
08-26-2004, 04:23 AM
Inpressive work, glad to see your work plugged

phoenix
08-26-2004, 05:17 AM
very impressive

Larry_g1s
08-26-2004, 05:40 AM
Man, Joshua...outstanding work! Right when I saw it, I thought it might be yours. You do top notch work and this is just adding to it. Keep it up!

Praise the Lord

Cararan
08-26-2004, 05:56 AM
WOW. Excellent Work. Just Excellent.

DimitrisLiatsos
08-26-2004, 06:49 AM
Best thing is, his lighthearted-ness really shows. Well done.

i second that. Great work u are doing guys! :bounce: :thumbsup: :bounce:

direndra
08-26-2004, 06:50 AM
superb man ....amazing work ...............:thumbsup: .............!!!"

Proteo
08-26-2004, 07:20 AM
excelent!! looks very smoothed :eek:

:bounce:

fried
08-26-2004, 07:40 AM
My goodness. This is really awesome work. Textures are stunning.:scream:

JeePee
08-26-2004, 08:07 AM
that looks Great, did you use a normal map on him or did you paint in all the details?

shserge
08-26-2004, 11:15 AM
Just great model! i especially like that the face looks alive :thumbsup:

dgpilot
08-26-2004, 12:42 PM
Outstanding work. Very high quality and very clean lines. 5 stars

Fox Mc Cloud
08-26-2004, 12:44 PM
Wahooo complete outstanding, this really rock my ass, cant wait
to see more of this stuff :D



Greetz Fox Mc Cloud

Lee3dee
08-26-2004, 01:12 PM
fantastic work! what was the poly count of the high version, or did you paint the normal maps?

thanks for showing your work :D

skyman00
08-26-2004, 01:48 PM
Thanks for the detail pic. That's what I was wanting to see when I saw the first post.
Very well done! -j

eric3dee
08-26-2004, 01:54 PM
Great work man! Eric from Steelehouse here (we met at Siggraph.) Anyways, I'm glad to see you're a CGTalker as well :deal: Thats some rockin' work- can't wait to see the next MechAssault in action.

Orkman
08-26-2004, 04:11 PM
My tip would be to practice a lot and try to do what the artists you look up to do, and drink mountain dew. If you ever want some crits on work feel free to email me. I'd be glad to help.

Ok I got one of those 3 down (can't wait to try Pitch Black MD). 2 more to go!

Amazing work Josh. How do you do those folds in the clothing? Bump map? It looks great. :buttrock: :buttrock: :buttrock: :buttrock: out of 4 buttrocks.

mechaboy
08-26-2004, 05:20 PM
Really nothing more can be said, than what has already been said. It's just brilliant! What are you working on next; I would love to see more stuff!
Hats off to you Joshua. :buttrock:

nizzi
08-26-2004, 09:23 PM
Wow thanks again! I'll probably post another character next week if you want to check her out.

wedge/amsams/JeePee/Lee3Pee: The lighting is not baked on. This image is a max render but it's using the same maps and mesh that is used in game. Not sure about posting an animation. I'm sure we'll release some movies online soon that show the character in motion.

MFTituS: I used 2 512s. I can see your point about the belt, but really most belts don't have lots of detail on them. The knee pads are not supposed to be metal, more like some futuristic plastic composite. :)

Menge: That logo was designed a long time ago. It's the Wolf's Dragoons logo from Battletech fiction - which our game is based.

DDS: I painted the maps in grayscale and then converted them to normal maps with the NVidia plugin for Photoshop.

Titan: You interviewed for a concept artist position? Did we eat lunch at Biaggis?

HocusPocus
08-27-2004, 12:10 AM
Excelent work with modeling and textures!

pearl3d
08-27-2004, 12:11 AM
honly god looks amazing.........

ctfght
08-27-2004, 01:19 AM
:eek: Jesus.
Forgive me... I meant, Good Lord.

You must be numb to all the accolades by now.

Amazing how far games have evolved. Keep up the good work.

in your sofa
08-27-2004, 02:16 AM
if i push a button...and it moves...i will love you

super model!

DeNyed
08-27-2004, 02:35 AM
wow, that is really amazing. i love the expression on his face. how long did it take, from planning to creating the 7500poly?w/textures?

ace4016
08-27-2004, 04:55 AM
Thats one of the best game characters ive seen in terms of graphic quality not to mention he looks liek one of those "cool" guys. I can't wait to do stuff like that.....in live 10 years:sad:

Scorched.Phoeni)(
08-27-2004, 05:59 AM
Wow... when I first saw the plugged image to this thread I never would have thought that this would be for a video game. Just incredible, man! Keep up the great work!
-Mike.

ODoul
08-27-2004, 06:07 AM
Very nice. Hard to find anything wrong with this. :thumbsup:

Sqwall
08-27-2004, 06:55 AM
Well Well WEll. The MEchassault characters are going better and better. This one is my favorite for now. Great Stuff. :thumbsup:

Sota
08-27-2004, 07:16 AM
Inspiring work!!!


That plugin you mentioned...I looked it up...thanks

http://developer.nvidia.com/object/nv_texture_tools.html

I thought I'd save everyone else the trouble.

WolfEyes
09-01-2004, 07:40 AM
WoW that is amazing... as a BattleTech and Mechwarrrior Fan(im also a Member of a Wolf's Dragoons Clan) I must say you work is great. now if we can just get MS to make a MW5 instead of MA.

Keep up the good work

adddog
09-13-2004, 02:58 AM
look cool what was the final poly cont on the modle?

Xiahou.rDa
09-22-2004, 09:59 PM
wow damn omg thats great! lol best game model person ive seen ever! lol I love it for sure

xNATEx

China2131023
11-26-2004, 04:46 PM
http://www.cgnetworks.com/gallerycrits/2625/2625_1093372906_medium.jpg (http://www.cgnetworks.com/gallerycrits/2625/2625_1093372906.jpg)

Title: Ma2: Foster
Name: Day 1 Studios
Country: Usa
Software: 3dsmax

This is the in-game cinema model of Foster from MechAssault 2: Lone Wolf. The model is around 7500 polys with normal and specular maps.

Foster is the lighthearted tech specialist/mechanic of the Wolf's Dragoons. He's got tools and gadgets all over. I'm imagining the yellow glove as a remote interface for cranes and such - it also plays Powerglove Nintendo games. :p








Everyone good
Your work is really to show person
Say severe
I am Chinese
Hope and I make friend of can write a letter for me
8581852@qq.com
Thanks

acromax
12-03-2004, 12:48 AM
The model looks good. And the pose is Superb!

Sidhe
04-23-2005, 03:38 PM
I really love this character. Great job. The textures looks great!

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