rickbond79
08-24-2004, 04:51 PM
Hey all,
I'm making a 3D logo, have imported the Splines from Illustrator. The tricky part is, I want to make the 2D spline follow the curve of a sphere. There are actually 3 separate shapes which will all combine to form the sphere and become animated to open up like an aperture lens or flower petals, etc.
Ive tried extruding the splines, then combining them as a boolean intersection with a sphere, but as I've discovered this results in a pretty messy model, with lots of holes that even the cap modifier cant fix. Any ideas 3DSMax gurus?
Rick
I'm making a 3D logo, have imported the Splines from Illustrator. The tricky part is, I want to make the 2D spline follow the curve of a sphere. There are actually 3 separate shapes which will all combine to form the sphere and become animated to open up like an aperture lens or flower petals, etc.
Ive tried extruding the splines, then combining them as a boolean intersection with a sphere, but as I've discovered this results in a pretty messy model, with lots of holes that even the cap modifier cant fix. Any ideas 3DSMax gurus?
Rick
