keylock
08-24-2004, 02:44 PM
I'm having trouble animating a nail rolling on the ground.
I modelled the nail in the upright postion (standing on the sharp edge, head up). I then rotated the nail so that it's laying down on the ground. However, this causes the local rotation axes to no longer be aligned to the world axes.
This is giving me problems. I want the nail to spin (rotate along the world y axis) but at the same time roll along its local y axis (which is pointing down the nail, from the head to the sharp edge). By spinning the nail along its local y axis the rx, ry and rz channels all get affected. I want to setup a relationship between the world y rotation and the local y rotation, so that I only need to animate the nail spinning around the world y axis and the roll (or spin along the local y) will adjust appropiately.
Can anybody help me out?
I modelled the nail in the upright postion (standing on the sharp edge, head up). I then rotated the nail so that it's laying down on the ground. However, this causes the local rotation axes to no longer be aligned to the world axes.
This is giving me problems. I want the nail to spin (rotate along the world y axis) but at the same time roll along its local y axis (which is pointing down the nail, from the head to the sharp edge). By spinning the nail along its local y axis the rx, ry and rz channels all get affected. I want to setup a relationship between the world y rotation and the local y rotation, so that I only need to animate the nail spinning around the world y axis and the roll (or spin along the local y) will adjust appropiately.
Can anybody help me out?
