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KurtLawson
08-24-2004, 08:10 AM
anyone got any render tree examples of using dielectric shaders for glass materials. in maya and max your would use them to create awsome glass with MR. in xsi i cant seem to get the right syntax use.

lil help

kurt

JDex
08-24-2004, 08:20 AM
Never used it for glass... always use incidence... but make sure that the root shader is not connected to shadow or photon, or else the dielectric node will not connect.

francescaluce
08-26-2004, 07:51 PM
you could try something easy like this..
http://www.cicardini.com/personals/Snap_dieletric.jpg



ciao
francesca

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