PDA

View Full Version : Subpatch objects


Infinity3d4life
08-23-2004, 01:07 AM
Just curious as to why my subpatch character looks unsubpatched when i bring it into Messiah studio?? I'm just trying this program out and so far i'm liking what i see... I was pretty intimidated to start learning this, but it's really not that hard to understand.... SO FAR...

fwtep
08-23-2004, 02:22 AM
Just curious as to why my subpatch character looks unsubpatched when i bring it into Messiah studio?? I'm just trying this program out and so far i'm liking what i see... I was pretty intimidated to start learning this, but it's really not that hard to understand.... SO FAR...Did you turn on the sub-d's? Press TAB.

Fred

Infinity3d4life
08-23-2004, 02:43 AM
DUHHH... no i sure didn't... Thanks alot

paragonent
08-24-2004, 11:26 AM
i have a problem with sub-ds even if i press TAB, the object went sub-d but there are some polys that didn't show up. in LW everything looks just fine.

what seems to be the problem?!

sometimes...if i turn up the metaNurbs level in messiah...some polys apear, some dissapear

Wegg
08-24-2004, 04:09 PM
That is an openGL problem. Those patches are still there when you render your scene. . . they just don't show up for some odd reason. It is just a glitch. Your geometry is fine and everything about Messiah will work in exactly the same way.

paragonent
08-25-2004, 08:59 AM
ahaaaa :) thanks...got it! but you know...it frustrating not to see the foot when your animating. i attached a .mpj and you can see what i mean...the model and the rig is not mine...it's proton's...i don't think he'll be mad at me...just show you the problem

CGTalk Moderation
01-19-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.