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John Keates
08-22-2004, 09:11 PM
Hi there Guys. I had some requests a while back to add some textures and colour variation to this model and I finally got round to doing this (due to some persuation). I am glad that I did.

http://gackland.pwp.blueyonder.co.uk/Whipper%20Snapper%20texture%20test%20copy.jpg


This model uses some of the newer features. Dynamic constraints on the "whips", soft reflection and reflection colour filter (thanks Yves for the last two). One tip on long chains with dynamic constraints is to use the "spring" version which gives you much better control over speed and stops the "floating through treacle" look.

I made her a fair bit more baroque. Hopefully there is a mix of styles in there. I emphesised the face at the bottom, gave her back an edge gradient "car paint" or "jewel beatle" look and a whole load of other stuff.

I am still open to the possibility of adding scruff marks and dents but I wanted her to appear a little like an apparition. I also wanted to make her intersting in design before relying on the old grunge.

I sanded up the legs a little. Not sure how it looks. I achieved it with the use of a gradient combiner which blends off the sand which is on a node of a noise combiner. This makes the sand look transparent were it blends off. I would prefer it if the sand was allway opaque but ther was just more of it at the tips. Any ideas how to do this (other than image maps)?

Oh, also, does anyone have any tips for using dof in multipass? Last time I tried I had a heck of a job keeping the main subject in fucus whilst giving the horizon a slight blur. I am even thinking of resorting to making a "jitter" action for the ground that would rotate it around a central pivot mid-frame.

Thanks for viewing

John

pequod
08-22-2004, 09:35 PM
Totally wicked John, it's getting better and better.
With the new patterns, it kinda looks like a 'gypsy' behemoth!:)
I think the sandy legs work really well.
My only reservation, the ground is unconvincing. I like the rocks, but the sand texture looks like a turbulence material.

That aside....... very impressive stuff. :applause:

John Keates
08-22-2004, 10:35 PM
Hey Steve, thanks:thumbsup:

I know what you mean about the sand. I kind of got blinkered to that because I am scared of combiners. I will have a play tomorrow.

raillard
08-23-2004, 12:47 AM
Hello, John.

Impressive texturing on that. Can we see it in motion? All your talk about dynamic constraints has me burning with curiousity.

Sincerely,

Carl Raillard

pdaley
08-23-2004, 03:18 AM
:thumbsup: too tired for real response...

John Keates
08-24-2004, 11:30 PM
Hey Carl,

Here is an animation for you (copy into any good browser near you):

http://www.gackland.pwp.blueyonder.co.uk/whipper snapper roar AVI cine 75 15.avi

Hope it works.

+ Hope you like

John

raillard
08-25-2004, 03:09 AM
Hey Carl,

Here is an animation for you (copy into any good browser near you):

www.gackland.pwp.blueyonder.co.uk/whipper snapper roar AVI cine 75 15

Hope it works.


Sorry, John. It doesn't work. Wah! :cry: I want to see it!

Could you, maybe, visit the link with your browser? And then copy and paste the web-address here?

Hopefully,

Carl Raillard

pequod
08-25-2004, 09:24 AM
Here is an animation for you (copy into any good browser near you):

www.gackland.pwp.blueyonder.co.uk/whipper snapper roar AVI cine 75 15


Wow......that's brilliant :buttrock:

I love the little quiver of the head, now make him walk .......he he he :twisted:

Carl, you have to copy and paste the whole line, ie. this part too: snapper roar AVI cine 75 15

Bugle
08-25-2004, 12:04 PM
I can't see it either, tried in IE and firefox. Can't figure if that's supposed to be a directory or the file itself.. where's the .avi extension? Browsers don't handle spaces very well...

John Keates
08-25-2004, 02:31 PM
Ooops! that might not work - try this

http://www.gackland.pwp.blueyonder.co.uk/whipper snapper roar AVI cine 75 15.avi


Sorry
:blush:

raillard
08-25-2004, 06:02 PM
Oh, yeah! That's wicked! :applause:

Sincerely,

Carl Raillard

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