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View Full Version : character: practice model


Titan
08-22-2004, 04:05 AM
I am attempting to do a character a week , I dont know for how long but I need the practice and to hopefully motivate myself to do my work.....
this character isnt really finished..well the modelling is done, but I need to fix some mapping issues and work onthe textures a little more...but I may just let this one fly and move on to the next one, I have a hard time working on the same thing for too long..
anyways just thought I'd share..looking for some moral support...and possibly a job...
thanks.

max6
2392 tris 1 512x512 diffuse, bump, and spec map.
articulated eyes and mouth..





http://www.paullasalle.com/media_uploads/man.jpg

Titan
08-22-2004, 04:10 AM
wireframe

http://www.paullasalle.com/media_uploads/man_wire.jpg

Oldbean
08-22-2004, 06:03 PM
Good idea, I'm doing the same but I'm trying one a day, model, rig, UVs and basic texture in one day then try and finish the texture the next. Keep at it :thumbsup:

Not bad, I can't crit your anatomy because I don't know enouh about it, somethings bugging me though. Only crit I can think of at first-glance is that the bump and spec maps aren't doing much really apart from making the sleeves look like plastic. You don't need them. Also, the shoes look weird, like he's got plastic bags wrapped round his feet. The cloth texture could do with ome work but other than that its pretty good, except for what looks like wasted polys on his lips.

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