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Dieblein
08-21-2004, 03:13 AM
Hey

I dont know how to call him but well hes gonna use some sort of magic :)
Hes planed as an enemy for the Rpg I am working on.

Polycount is 3,9k and my limit is 4,5 - 5k

Ref:

http://www.abi00.de/samsonito/SoMA/parkins_01.jpeg

What do you say so far?

C&C Welcome!

http://www.dieblein.com/wip/wolf4.jpg

Daemos
08-21-2004, 07:07 AM
Looks good already make his hands and finger longer and smaller, also look on the fot it looks weird, but if you fix some stuff and with time i bet it will look great.

JeePee
08-21-2004, 07:28 AM
his body looks way too short compared with the reference
that reference looks frigging great btw :D

Dieblein
08-21-2004, 08:32 AM
Thx guys I played a lot with the proportions.. Its so strange that you simply loose your natural sense of proportions while modeling..

you really need to take a break and look at it again hehe

http://www.dieblein.com/wip/wolf5.jpg

franklyn
08-21-2004, 10:30 AM
nice work so far i love the concept painting.
the bit where the shoulder connects to the head looks a bit strange..the feet look a whole lot better now.

in the concept, the painting sugests that the creature is actually quite tall....that kind of feeling isnt conveyed by the model. im sure it will look good once its in an envrionment but i just wanted to say that.

AndyH
08-21-2004, 12:16 PM
Looks great!
Love the dangly bits and rough areas on his head.
Not sure what your budget is, but you could do with more polys around his waist and knees.
I still think he looks a bit short / portly - he looks kinda cute and cuddly - like gentle ben or somthing! Also, his belt seems a bit of a mess - i cant really tell what the polys on the center bit are doing because theyre triangulated and scrunched up. If im gonna be super critical, id say that the bevel on the belt and foot bandage can be done using textures, and the polys could be used elsewhere on the armour on his waist or his nice collection of skulls.
The textures should be pretty intresting to make.
I presume you havent made his skirt thing yet?

Best of luck, and cheers for the kind words on my Etna post!

Dieblein
08-23-2004, 01:42 AM
Update

Thx for all the feedback so far. The faces I spent on the belt are for the face you see on it. Perhaps you can view it better on the new shot. I changed a few things, made the belt large etc.

http://www.dieblein.com/wip/wolf6.jpg

Dhin
08-23-2004, 09:09 AM
I'd use the word Shaman instead of cleric. (Just to help you out in that area)

Also the head looks more bear-like than wolf. Partly to do with the back of the head and also to do with the muzzel.

THe back of the neck should be more main like and the neck should be skinnier. You should maybe do the neck more slinder then add plains for hair alpha to give it the look of being a wolf's main.

Also tapper the muzzel alittle more and make it a touch longer.

Other than that this looks really cool, a bit more cartoonish that I thought it would be after I say the concept, but still it has a nice style and I like it.

Prs-Phil
08-23-2004, 04:31 PM
hey ... we met at the GC m8, remember me :)

Philip Unger :), you´ve got my card

Not bad but the feet are still to short, the modeling on the arm is not clean, the head is to big and the overall look makes him look more like a weak hyeana.

Keep it up m8

LeeSalo
08-23-2004, 04:52 PM
I'll get my two cents in here to. I think you should think about raising up the shoulders by about 3-4 inches ( relativly speaking ) but over all i really dig the design.

Miroku
08-23-2004, 06:23 PM
The arms/shoulders really need to be raised up. It looks awkward right now.

JeePee
08-23-2004, 06:47 PM
i like the progress but the proportions are still very messy
his legs need to be longer - more athlethic. they look more kangarou style now...
also the arms stick out closer to his belt then to the top of his head. check out these proportions on your own body and compare.
of course there is some room to play with but in this case it looks akward

well that's just my opinion. not trying to be a dick :)

Razorwolf
08-23-2004, 07:07 PM
1st wip looks like shit but it looks waaaaay better now, props up
give him some life with a texture

Dieblein
08-24-2004, 12:17 PM
hey ... we met at the GC m8, remember me :)

Philip Unger :), you´ve got my card

Not bad but the feet are still to short, the modeling on the arm is not clean, the head is to big and the overall look makes him look more like a weak hyeana.

Keep it up m8

You dont mean me do you? Because I didnt make it to the gc :cry:

Thanks for all your comments guys. Ill try fixing them but I wont be texturing him because thats what the skinner in the team is for. But if you like I can post the skinned version once its done.

Prs-Phil
08-24-2004, 04:29 PM
oh sorry, then I met the guy who did the concept for the wolf, he showed me the highpoly version

sumpm1
08-24-2004, 06:18 PM
I see a problem in the anatomy. His shoulders are way too low. In the reference pic, he has no neck. That is the way that you should try to model yours. Also make his snout skinnier and longer. And give the bottom of his jaw more definition as it comes into the neck, there should be a sharp angle there if you want him to look mean. Sharpen the ears. I also think that you are better off not modeling all of the jewelry and clothing on his chest and just letting the texture artist paint that in.

Keep up the good work.

Dieblein
09-03-2004, 05:56 PM
Just wantet to show you this one textured. Outlive, our skinner, did it during the last couple of days

Hes got one 1024 and one 512 map.

http://www.dieblein.com/wip/wolf8.jpg
--
http://www.dieblein.com/wip/wolf9.jpg

Neil
09-03-2004, 06:02 PM
Looks like a badger kinda.
I think you (and the guy who posted his highpoly version) both need to make the nose/mouth extend out further. I dunno if this character is worth going the route of low poly. Look at how much gear and cloth folds are on him, is this going to be in a game? if not, why not just make it high poly?

Dieblein
09-03-2004, 06:05 PM
He is meant to be ingame for the Hl2 engine. Who are you talking to its only me posting stuff here :)

Weve decided to realize all the clothings including the stripes or what on his back to get better results while animating him later on. Were doing next gen stuff here.

~ 5,6k final count

AndyH
09-03-2004, 07:40 PM
Truly excellent textures - amazing in fact!

The only crits i can give is that he looks too portly and stumpy. I would have expected his snout to be longer, neck thinner, torso leaner, legs longer etc. He looks more like a bear than a wolf to me.
Fantastic work besides - looks great as it is, so if you cant make the tweaks, then its ok :thumbsup:

Cyborgguineapig
09-04-2004, 01:49 AM
Basically this is supposed to be a type of werewolf? I think you need to do something with the legs and face of your character as peopel said, its looking a little more like a badger than a wolf. But nice texturing.

Xiahou.rDa
09-04-2004, 03:11 AM
One thing to make it look maybe more like a wolf would to be extend the snout (nose area) and larger teeth like the concept art of yours and larger hand/fingernail thing's lol to make it look more like claws and study the anatomy of dogs feet and a werewolfs foot in particular

xNATEx

jfalconer
09-08-2004, 08:41 PM
Wolves usually have tails, I assume even a bipedal werewolf would also. Maybe not. I dunno, just because you can't see it in the concept doesn't mean it does not exist.:wise:

Slythis
09-08-2004, 10:08 PM
really nice textures man!

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