View Full Version : Vehicle: UAZ Comm Van
Czernobog 08-20-2004, 08:04 PM http://www.lihamyrsky.com/images/va/viestiauto_01.jpg
http://www.lihamyrsky.com/images/va/viestiauto_02.jpg
In these renders it has one 2k texture. It is a communications van of the Finnish army.
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RmachucaA
08-20-2004, 08:48 PM
really pays off to have good pictures from which to take the textures.
Looks good.
only thing that bugs me is the black windows
Miroku
08-20-2004, 09:17 PM
Looks pretty good. I would make the car a little dirtier, and add some rust at the bottom to match those wheels. I would also round off or bevel the rear edge of the van, it looks too hard and unnatural.
the_zed_axis
08-20-2004, 11:26 PM
the textures on the body do not match the wheels in the sense that the wheels are really dirty(good texturing on them by the way)and the body is a bit clean
AndyH
08-21-2004, 02:41 AM
blimey!
It wasnt until i saw the hard edges that i realised it wasnt a photo!
Great textures, but what kind of lighting are you using? can it be done in real time??
I think you could add some more polys to the tyres (inset & bevel) as well as adding geometry for the headlights cos they look a bit flat from an angle. Not too keen on the 100% black windows either.
Nice work though, and you deserve credit for modeling an original vehicle!
Ghostscape
08-21-2004, 02:43 AM
A 2048x2048 image is 12 megs of video RAM. You can probably get away with using a smaller texture.
Looking at games today, the only vehicle I've seen in any game that uses a 2048x2048 is the leviathan in UT2k4.
Czernobog
08-21-2004, 03:17 AM
Thanks for the input, guys.
About the textures: i've also made a 512x512 version, but i thought the 2k texture looked better in the glory render :)
The lighting is GI, so no, it can't be done in real time. Not yet at least ;)
The model itself will probably stay in this iteration, and i'll completely redo it, high poly this time, and base a new low poly version on it and render out some normal maps for it.
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