NeptuneImaging
08-20-2004, 07:05 PM
Hey guys,
This is my first game based house model (an ongoing project) and I would like a little advice on painting the roof. It is currently set at 2500 polys (my max) and rendered inside Lightwave, using radiosity and a Lightdome...in the scene it is lit with one directional light and one point light. Do not mind the black color on the texture map, i am still trying to create that metal strip that you find on houses. Most of the elements on the model was cloned to save texture space...
The textures right now on the model is a 1x512x512. It will soon have a bump, diffuse, and specular map.
Advice and critiques are welcome by all means...i am struggling with the roof. The scene will be game based but in real time...
This is my first game based house model (an ongoing project) and I would like a little advice on painting the roof. It is currently set at 2500 polys (my max) and rendered inside Lightwave, using radiosity and a Lightdome...in the scene it is lit with one directional light and one point light. Do not mind the black color on the texture map, i am still trying to create that metal strip that you find on houses. Most of the elements on the model was cloned to save texture space...
The textures right now on the model is a 1x512x512. It will soon have a bump, diffuse, and specular map.
Advice and critiques are welcome by all means...i am struggling with the roof. The scene will be game based but in real time...
