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View Full Version : Reflection Mapping


AlexK
08-20-2004, 06:08 PM
Is there a way to fake reflections in Messiah? You know like in good old scanline rendering days. Environment Mapping, Reflection Mapping, things like that. Or am I bound to the "slow" raytracer? (I know Messiah is fast, but I just stumbled over this thought and so I ask it here.)

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01-19-2006, 01:00 AM
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