Mattrne
08-05-2002, 02:27 PM
I'm doing a scene which has a guy sitting in a pub and I want to generate a few layers of smoke to composite behind him and in front of him (the sequence is rendered as layers). However, I'm not having much luck using sprite particles.
Has anyone got any advice they could lend on how to achieve some realistic kind of foggy smoke slowly drifting around, to add a bit of atmosphere to the scene?
Thanks in advance!
Has anyone got any advice they could lend on how to achieve some realistic kind of foggy smoke slowly drifting around, to add a bit of atmosphere to the scene?
Thanks in advance!
