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View Full Version : How apply glow normalization factor ?


f3de
08-20-2004, 11:49 AM
Hello friends,
I have a shader with glow and that make some flikering during the animation. The render diagnostic tell me that for remedy that I have to render one frame with the cool glow and then apply the normalization factor (from the rendering output) as the glow intensity to the shader glow node. I was looking for that and I dont really get it. Can anybody tell me how to doit ?

boom shanti

f3de

seb4d
08-25-2004, 04:53 PM
Take a look at this site my friend !
Go to Self-Illumination / Surface that glow

http://caad.arch.ethz.ch/info/maya/manual/UserGuide/Rendering/RenderingTask/Look_Surfaces.fm2.html

beaker
08-25-2004, 07:25 PM
Just turn off the "auto" option on your clipping planes for your camera.

f3de
08-26-2004, 09:17 AM
Friends, thank you very mucho.
boom shanti

f3de

DimitrisLiatsos
08-26-2004, 10:48 AM
Hi...i think the easy and correct process goes like this...


- u render your scene (1 frame) with the Global Glow shader in default settings and your shader's glow at the percentage u like....
- u look at your maya render log window the values of glow applied in your scene.
- U deselect Auto exposure in The Maya Glow shader and re -adjust there with the values taken by the render log.

Flikering glows no more.

Hope i helped (sorry for my bad English)
:bounce:

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