Markuss
08-05-2002, 08:38 AM
I've created this character in Max 4.2 and set him up with bones and skin etc. Then I animated him...
animation_5.avi (DIVX) (http://home.tiscali.no/markuss/artwork/3D/animation_5.avi)
...but later I regretted not putting bones in his fingers so I could animate them too. Then I encountered a problem. When I linked/enveloped the vertexes in the fingers to the new bones they would move completely out of place, like about 50 units down. Does anyone know what the reason for this could be?
See the screenshot:
http://home.tiscali.no/markuss/skinning_bug.gif
animation_5.avi (DIVX) (http://home.tiscali.no/markuss/artwork/3D/animation_5.avi)
...but later I regretted not putting bones in his fingers so I could animate them too. Then I encountered a problem. When I linked/enveloped the vertexes in the fingers to the new bones they would move completely out of place, like about 50 units down. Does anyone know what the reason for this could be?
See the screenshot:
http://home.tiscali.no/markuss/skinning_bug.gif
