View Full Version : Light emitting/glowing textures?
I am trying trying to create a texture that emits light. Like creating a fluro light tube were the texture is a light source.
I looked at the glow effect but I noticed that it doesnt actually produce light itself (since its post-) and needs light to be cast on it to see the glow.
Any clues as to how I would go about this? I guess its much like an led light but i need it to cast light normally.
Any help would be appreciated :)
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mimo8
08-19-2004, 03:42 PM
turn up the incandescence of your material and render it with mental ray - final gathering on ... that should do it
Alot of my lighting goes slightly whack if I use mental ray now, not to mention the render times I can do without.
Any other way?
Zac256
08-19-2004, 05:48 PM
Sorry, I believe mental ray is the only way to do that at this time. Unless of course you know some major c++.
-Zac
Duncan
08-19-2004, 07:08 PM
If you know mel you could walk your surface in uv( using point on surface ) and evaluate the texture with colorAtPoint, creating point lights where the texture is brighter than a threshold and setting the light color to the texture color.
Duncan
MunCHeR
08-19-2004, 08:13 PM
Are you using a surface shader? turn the colour value above 1 to play with intensity, and the glow obviously does just that, turn on FG and whamo you have a light emitting object.
MunCH
Kabab
08-20-2004, 01:27 AM
Don't make it harder then it needs to be just fake it with a glow and a regular type of light..
If you do it well enough no one will be able to tell the difference..
Thanks guys, I guess I could just stick a heap of lights on it :P
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