View Full Version : when will animation buggs be fixed
ljilekor 08-19-2004, 10:04 AM eeh all,
patiently we wait to see several animation related buggs to be fixed!
buggs:
-delete keys (key ranges) without keyleftovers in the timeline
-the previous options in the keyframepanel
-cameraview + pixel aspect ratio
wishlist - ideas:
-save expressions (without saving a entire group)
-rename expressions (like the rename objects options in setupmode!)
for the rest everything works super!
greets
THUR
|
|
Hey ljilekor. You might want to give the latest Key Reducer a try for your delete keys problem. He added a "delete inactive keys" feature which looks like it could help you out a lot.
http://www.borderequals0.org/3ddev/fb_keyreducer.cfm
fwtep
08-19-2004, 08:44 PM
eeh all,
patiently we wait to see several animation related buggs to be fixed!
buggs:
-delete keys (key ranges) without keyleftovers in the timeline
-the previous options in the keyframepanel
-cameraview + pixel aspect ratio Delete key range works fine. Make sure your Active Edit and Channel Group are set properly for what you want to do. See the The Basics section in the Editing Multiple Items page of the docs.
The options you are talking about in the keyframe panel are the Active Edit setting and Channel Group setting. It's not a bug that they're not on the panel any more. However, I believe the next patch will address that. (See Keyframe Panels in the docs.)
The camera's pixel aspect will be activated in an upcoming patch. I'm not sure if it will be the next one though.
Fred
CGTalk Moderation
01-19-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.