View Full Version : PA Challenge -vehicle / character- Martin-Krol
02-03-2002, 12:23 AM
yesterday while my internet was down i was looking for inspiration and drawing, trying to come up with some concept art. ( though i kind of failed because it ended up looking like an armoured chocobo :(
ill make a few more concept sketches , and change the overall look.
ill put in a storyline probably by monday.
in the end i want to make it look closer to some of Yoshitaka Amanos work ( especially around FF6 )
02-03-2002, 12:48 AM
Very Ambitious, Amano san is one of those Illistrators you can look at for hours and still not figure out every detail. Ahh memorys of bigs and wedge :) Perhaps adopt a slightly different animal ? Are you going 2d or 3d ? (Amano works predomiantly in water color right?)
Nice to see a master join in :D ,
See you ,
02-03-2002, 12:49 AM
Ha, I love those lovable chocobos .... what about an animal that is ridden like a vehicle..given that it would need lots of protective gear to put it into that catagory reasonably...does that count....could be a sweet, but slight bend of the rules.?
02-04-2002, 04:18 AM
i think ill take some elements from the metal slug games as well:)
the machinery design in those games is bloody nuts.
expect some final concept images by end of tomorrow at the earliest.
02-06-2002, 04:08 PM
but i dont plan to start the 3d model until the 8th.
rought utline done. cleanup/ colour is next.
02-06-2002, 04:39 PM
liking the concept alot Martin, tho rough I can still feel the energy from the pose... good stuff
02-06-2002, 07:41 PM
i like tha fact that your vehicle is an animal going back to a difrent power source very origional and the gas mask (i think ) on the best is too cool !
Hey! What happened to the armored Chocobo? ;) I'm really digging this new concept. Wouldn't this classify as a character now? Since it's a living being? Can't wait to see this puppy in all it's 3D glory. Watch out Pascal! :D
02-06-2002, 08:58 PM
yah i was debating about the gasmask thing.
i originally thought about not having it because since its a mechanical object it wouldnt need one...but it wasnt looking enough like an object from PA....so i tossed in a gasmask for fun and it fit..
but now it looks like its an organic thing...:(
anyway. its a transport thing for bully, and that classifies it as a vehicle in its own way :) guess i could edit the title to say vehicle/ character
02-07-2002, 04:20 AM
still long way to go.
02-07-2002, 04:47 AM
heh, she's a cutie.. great start, beautiful work..
can't wait to see it in 3d.. get modeling!! :]
02-07-2002, 04:57 AM
awesome stuff m8,
great design and a imposing stance, excellent shading, the colours look like theyre gonna turn out great,
love the head and the eyes,
I presume youll use mirai for this, Maybe you could do a little tutorial on the process im sure everyone here including me would love to see it. Im only just starting to explore Mirai :)
02-08-2002, 01:00 PM
loads to do. the lighting and highlights are still temporary,
for now i just been mainly painting in the shapes and detailing it.
02-08-2002, 01:15 PM
my friend, that looks excellent . . .
I am SOOO in love with the paint style . . .
here's some lovin for ya ;)
02-08-2002, 03:13 PM
Martin, thanx for not showing me earlier, now that I have a chance to see it damn!!! I'm loving that armour so much man... your sense of light is wild...keep going
02-08-2002, 06:51 PM
WTF ! how does this not get more replies than this ? really suprised the level of detail s terrific
02-08-2002, 10:16 PM
It looks pretty damn cool Ambient! This is one I'll definitely keep an eye on. :)
02-09-2002, 04:31 PM
02-09-2002, 08:41 PM
Hey, I formatted my hard drive.....I backed up my files in DOS!!!
Anyway, Great :D
02-10-2002, 02:41 AM
Really nice painting. It would be cool to see handpainting on your 3D armor when you get to it. The mechanical piece at the top suggests there is more going on on the top of the creature. Maybe add some more elements like an antenna and other gear (it looks like he'd have a saddle). Keep it up!
02-10-2002, 07:16 AM
Hey that's a really awesome design. He reminds me of the cat, CHURCH, in Pet Semetary. Creepy.
I would love to see this guy in 3D.
02-10-2002, 10:07 AM
Awesome detail but those color splotches are just amazing stuff all over between all the little shades. Reminds me of the cover Amano didi for EGM with gold leaf paint. Only crit would be to add this kinda texture/water color feel to the eye and region if your going for that style. Or maybe just a little variation in the iris etc.?? Can't wait to see more!
Dang. I must say, you have packed quite a bit of detail in that painting so far. I especially like the neck and head details. And that scale pattern on the hose musta been fun, huh? ;) I can't really crit this as I see no flaws. Can't wait to see him in 3D. I only hope you can capture the same essence in 3D that you have in 2D.
02-10-2002, 09:04 PM
as always, excellent work martin.
02-10-2002, 09:45 PM
hopefully there`s now this thumbnail thing... It`s damn hard to follow this new challenge :D I totally missed your post martin!!
It looks terrific! But.. what is the resolution of your pict? you should make it higher res so details will be easier to work on..
And I`m not big fan of how the neck is attached to the body (below) I`m sure you gonna work on that ;)
02-20-2002, 11:46 AM
i accidently fell asleep for a few weeks! damn. now i got to work fast to catch up.
heres a doodle of the proportions for this lil guy.
( 700kb or so.)
[edit- look below for an updated file]
02-20-2002, 01:01 PM
that's feckin cool mate :)
now GET REALLY BUSY ya bum :P
02-21-2002, 01:59 AM
bout time very gppd framework should be a kick ass model !!
02-21-2002, 03:56 AM
#@$%@#$ missed it again. It seems that the site is down or somthing. Still looking foward to seeing that li' monster :)
02-21-2002, 04:53 AM
up to 3.3 megs now.
 for full video.( keep on going down :)
02-21-2002, 05:08 AM
Wow buddy your fast, starting to look kewl already
02-21-2002, 06:06 AM
Thanks! That's a lot better. Looks like a great start. One question: Why are you boning at this point? Does it make it easier done the road?
Nice insight into the modeling!
02-21-2002, 06:27 AM
:( ahh!! more! more! more!!....i want more!
now!!....i cant wait!!!:D :D
btw. is that mirai?
02-21-2002, 01:37 PM
Martin, u gotta fix your isp, or are u hosting yourself?
I tried to dl 3 meg divx and none of the links worked. :(
So I can only comment the painting, which is superb, but I already told u that :)
02-22-2002, 04:25 PM
a rather crap update.
4 megs? maybe.
 for full video.( keep on going down :)
02-22-2002, 09:35 PM
i like it,you are great ambient,i like your modelling style,
and i think it's a good choice to show by video.
good work man.
02-22-2002, 09:37 PM
Michael, it works fine... I just downloaded this last anim in like 30 seconds.
Try again man.
02-23-2002, 02:08 AM
rendermonkey: actually its a dns thing. since this account is new, it hasnt updated everywhere yet. and michael is in down in europe . so itll mostlikely still take longer. ( thats what i been told anyway )
02-23-2002, 08:01 AM
woah!...If these were martial arts movies The title would have been "S'krolls' of the apt sculptor" and the fighting style would be called "Drunken Sub-division".....:D :D :D
I like the way you bone and test animations even b4 the model is done...MORE! MORE! MO-O-O-RE!!!
02-23-2002, 11:54 AM
I dled it a little later, and it worked.
And what can one say, its extremly cool with these vids Martin, and the way u modeled the neckless...
If the model will have the same quality as the painting, then its gonna blow my sock off :)
Keep it up Martin!!
02-26-2002, 07:01 PM
bit of an update.
 for full video.( keep on going down :) ( your getting closer
02-26-2002, 08:54 PM
this is another great model from you ambient w, really like the painting you made, and the modelling is comming along great
don't stop posting the modelling movies (if you'd thought of it)
im in love with the way you push those verts, and overall how you work with Mirai
it's been a while since we've seen you @ polycount thou, you should pay us a visit sometime soon :)
02-27-2002, 03:13 PM
another lil update. with a pic.
 for full video.( keep on going down :) closer still
02-27-2002, 04:17 PM
damnit this is going to be bad ass my favorite so far awesome work man
02-27-2002, 04:29 PM
Martin you the friggin man http://126.96.36.199/forums/images/smilies/thumbsup.gif this is looking so wild as it is right now, awesome port piece coming up for sure, no crits, just enjoyment :)
keep it coming bro
02-27-2002, 04:30 PM
Waaaaaaaaaaaaaaaaa ! You work with Mirai ? How's that software ? I've never get a chance to have some real opinion on Mirai.
Looking at the video looks interesting.
Can you just tell me your feeling about it ?
I Also checked your (temp) site, the guy with glasses was made with Lightwave wasn't it ?
So you might know them both.
Man, your work is simply astounding ! The bone setup is incredible !
Defenetly a fan !
02-27-2002, 06:33 PM
Oh My God!!
don't you like do tutorials?!! :D :D
it's excelent!!! really cool!!! and original!! It moves the neck perfectly! clap clap clap clap!
02-27-2002, 06:49 PM
Haven't got a chance to see the vid yet, soon. Just one question, did you lay down the bones early to give yourself a feel for the size the character would be to help with the proportions? Some hyper detail is going to go on i bet. The poly count looks liek its going to go through the roof.
02-28-2002, 02:39 AM
That is looking very good!
edit - typo
02-28-2002, 03:29 AM
So thats what Mirai looks like. I like the Mirai GUI. Nice vids Martin, characters coming along nicely. Is it a character or a vehicle? Whatever it is the concept is w!cked. Nice work.
03-05-2002, 08:21 AM
M-A--A-A-R-T-I-N!!!!!!!! ..Update t-i-i-i-me!!:D :D :D
03-05-2002, 09:00 AM
yea this is cool hopefully we can see some more soon to critique.
03-06-2002, 05:32 AM
cool to see how you work.
Very constructive and interesting.you're work is looking great.
mirai looks good.
I can't wait to see all this stuff finish.
03-06-2002, 10:40 PM
 for full video.( keep on going down :)almost there
03-06-2002, 11:33 PM
lookin' good ambient! It would be cool though if you could capture the stocky cat-like qualities of your painting.
Keep it up!
03-07-2002, 02:05 PM
But I cant dowload other movie.
I want see more. I want see all :)
03-09-2002, 06:12 AM
no video this time. ( but im still recording. ) the next video will be of all the videos together.
150 kb or so.
got 3 hours left. hope i finish on time.
03-09-2002, 12:38 PM
did a rough comp of the clips that i had to make this 11 minute video. from start to finish. its 25 megs big. hope ya'll like it.
Finished video, here (http://ambient-whisper.cgcommunity.com/MV/Videos/Tiger/M-K-TIGER.zip)
03-09-2002, 12:58 PM
Great video as always. It might be really cool to see you exercise the whole character at the end like you did with the neck. Great work.
03-09-2002, 02:18 PM
Thanks a lot. Great video. Great work.
03-09-2002, 05:38 PM
simply awesome martin, I really impressed with what you can do at crunch time, I really hope you animate him, otherwise give it to me and I will :p
a su salud
03-10-2002, 05:06 PM
neat video. I wonīt ask how you recorded it or how much
ram your system has :-)
Iīve seen you often have links to references or admired
artists...do you also have some links to tutīs regarding
painting with Photoshop/painter.
I havenīt come across these techniques yet, seems itīs
a really creative way of adding color to good sketches ?
Thanks for sharing.
03-10-2002, 08:23 PM
the first link that springs to mind is.
its got some very good tutorials on digi painting :). have fun man.
02-25-2003, 05:07 PM
Well, Martin I don't like that you delete the images of your older threads. Is it really necessery, I became aware of them recently as I dig up older therads, that I missed. I really apreciate your work! Good modellin tho!:cool:
01-13-2006, 12:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.