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View Full Version : CHARACTER: Capoerista


mufizal
08-18-2004, 04:58 AM
i did this in my spare time, just as an excersise, I just wanted to know what you guys think.
1992 tris.

LeeSalo
08-18-2004, 05:40 AM
for under 2000 triangles it looks pretty damn awsome dude. you gonna finish it?

Lost_in_spajS
08-18-2004, 10:46 AM
Looks great like salo said for under 2000 =).. but i think he could use another loop around his stomach if u can afford it poly whise. May add a bit better deformation since heŽs a Capoiera dude heŽll be doin some crazy moves and need as good deformation as possible.

Keep it up ;)

Edit: hmm and after a second glimpse maybe a wee bit more Neck... ;)

Psionic Design
08-18-2004, 11:18 AM
Looks like a nice clean mesh with good proportions, are we gonna see a skin?? ;)

Monkeybot
08-18-2004, 04:32 PM
All of the above :thumbsup: , plus: just because I was taught this...you have a couple of edges ending in the middle of a face, I spotted some in the back of the hair. I was told that's bad construction. And, since I'm a maya user, I know that when it says 1992 faces it's usually counting faces not triangles, not sure how 3dsmax works...:shrug:
Are you adding a texture to it?

mufizal
08-19-2004, 02:18 AM
Thanks for the crits guys.

Monkeybot: 1992 tris. :)

Lost_in_spajS: yep i was thinking about that. loop around the stomach .. but i tested the shoulder construction and it seems fine under extreme conditions other than the usual arms up crease.

and to all

he he he .. finish it? well maybe when i finally get some time for my self. busy busy busy busy.. :D

Neil
08-19-2004, 03:11 AM
pretty nice.
hands look a little small. do you have enough loops for elbow bending?

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