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chrleon
08-04-2002, 02:51 PM
hi folks

any good tips on getting perfect beveling on an object, similar to filleting a cube, after modification of polygons?

I'm aware of the bevel command, but the output is not rounded enough for me.

Any tips would be great!

Grey
08-04-2002, 05:37 PM
I always use an inner extrude then raise the polygons.

LucentDreams
08-06-2002, 06:15 AM
smoooth shift with a setting like 1-5 offset and 1-5 degrees.

chrleon
08-06-2002, 10:24 AM
Hey.

Thanks for the tips guys. The smooth shift function was the best!

Tried to experiment with it, but those setting was gold!

LucentDreams
08-06-2002, 04:13 PM
This method can become a little bit of a problem if you only want to chamfer a certain section of a realy colmplex object, but typicaly with careful polygon selection, and a few pointtweaks and a weld or two it should work in almost any situation :) Maybe I should do some images tonight and add this to the tips and tricks.

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