kuui
08-16-2004, 11:32 PM
hi everyone
i've got a question about constrains in c4d, similar to maya ones
i did a xpresso expression to bind the global matrix of a nullobject to the global matrix of a hand, the null object contains a spear.
i rigged and weighted the modell...just to find out that deforming the hand with bones doesnt change the matrix of the hand (the hand is a single object), what is just natural, but in this way the spear doesnt move with the hand. is there a way to bind the bone-moving of the hand to the spear's matrix?
thx in advance
Edit: now i just riggend the weapons together with the body...but its a longer way to rig and weight it....so a real constrain would be cool
i've got a question about constrains in c4d, similar to maya ones
i did a xpresso expression to bind the global matrix of a nullobject to the global matrix of a hand, the null object contains a spear.
i rigged and weighted the modell...just to find out that deforming the hand with bones doesnt change the matrix of the hand (the hand is a single object), what is just natural, but in this way the spear doesnt move with the hand. is there a way to bind the bone-moving of the hand to the spear's matrix?
thx in advance
Edit: now i just riggend the weapons together with the body...but its a longer way to rig and weight it....so a real constrain would be cool
