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rajdeep
08-14-2004, 09:54 PM
Based on the Aircraft(white-knight) which took the spaceship one to the first private spaceflight...I am posting a wip modeled in wings and rendered in blender with subsurf..
and the wire mesh is as below
edited: image loaded slow so I have removed this. and a updated model is added below:-

rajdeep
08-15-2004, 05:30 AM
I have not tried to entirely replicate but most of the elements for visual feel alone..C/C is welcome...AutoUV in wings....Tried to render in yafray..but yafray seems to ignore the texture of plane....(any help) so tried with blenders internal render..

AdmiralRa
08-15-2004, 06:23 AM
Hey! Nice work there Rajdeep!

About your texture plane question. How did you apply it?

The common way to apply the texture is UV Map the object, import your image (File > Import image) And open the UV charts, and drag the imported texture from the outliner window onto the charts. AND POOF! :D

Good luck! :)

rajdeep
08-15-2004, 09:02 AM
Thank's Admiral Ra, I have done as you said but when I try to render with yafray plugin it ignores the texture, any how heres the improvement i got with ambient occlusion...in blender internal ray tracer...http://www.spaceavenue.com/3/2hWyxI1092556474.jpg
C/C please...

rajdeep
08-16-2004, 03:26 PM
Whats up no crits yet....

Wegg
08-17-2004, 04:23 PM
Feels a touch mushy to me. It would be more convincing if you were to add in bevels around the windows and some harder edges. That would keep the main section "mush" free.

Darkside25
08-18-2004, 01:07 AM
yeah, some hard edges would make it more mechanical. also the wings could be larger.

keep it coming :)

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