View Full Version : dumb question about camera angles and Afx
crgowo 08-14-2004, 06:09 PM This may be a dumb questions but why is it important to export camera info to their compositing software. Doesnt the compositing software just handle 2d images when using it. So why would camera motion/angles matter? When you import the rendered images its a 2d image. sorry for my ignorance.
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rizon
08-14-2004, 06:14 PM
After effects has 3d layers, so when you animate a camera in cinema you can export the path of the camera to AE. In AE you place your render as a 2d layer, later for instance you put text over it in AE as a 3d layer... now when you render the imported camera you'll see that your text will move the same as the render in the back.
Some apps like After Effects are cappable of using the 3D information. Especialy for correctly projecting images and movies on objects rendered in 3D this is especialy usefull.
Cheers
Srek
InTheCity
08-14-2004, 07:44 PM
Not a dumb question at all. I'm currently learning more about After Effects and it's not as simple as I first assumed. I've yet to use the camera function, it was a question I would have asked myself before long.
For some beatiful samples of 3D and 2D coming together, you may not have seen;
http://www.renascent.nl/motion.htm (http://www.renascent.nl/motion.htm)
The ArcheType video is a treat. :drool:
JoelOtron
08-14-2004, 08:04 PM
Heres a really practical example--not a motion graphics situation but a simple 3d scene used in an infomercial.
http://www.betatronstudios.com/AZ/Assembly_widescreen_sor.mov
The screens were added in AE.
I rendered the 3d scene with flat blue panels where the screens are, so I could easily key them out to replace with the real screens. I then placed a light at the exact center surface of each panel. C4d exports the lights which import into AE. I used the lights as null reference points. As stated in a post above, AE now allows you to work in 3d space, so you can position cameras and lights and planes in AE just like you can in c4d. In AE I positioned each screen exactly where the lights were. The camera was exported from c4d along with the lights, so everything matched up perfectly when rendered from AE.
It was great doing it this way---even though the screens changed many times during production, I never had to re-render the 3d footage--and the revisions went very quickly.
rizon
08-14-2004, 09:53 PM
Funny to mention renascent, i am currently working with him on a commercial for eristoff... will post it soon... though must of the stuff will be done in studio max...
here's one of my first tests with cinema camera data in AE movie (http://users.skynet.be/rizon/version03/motion/1000.mov)
btw: InTheCity some great work at your site :thumbsup:
crgowo
08-15-2004, 08:58 PM
Thanks for the responses guys. I think i get it now. I'll have to download a demo of a compositing app to learn more about it.
bathgate
08-26-2004, 01:13 PM
rizon,
Damn, beautiful "tests" man. God, I love the mix of 3D and 2D floating type. And yeah, renascent is a legend. Hope he's also good to work with.
bathgate.
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