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View Full Version : Environment: Assault Of Tirathon, Bulgarov (3D)


Bulgarov
08-14-2004, 09:01 AM
http://www.cgnetworks.com/gallerycrits/81472/81472_1092474110_medium.jpg (http://www.cgnetworks.com/gallerycrits/81472/81472_1092474110.jpg)

Title: Environment: Assault Of Tirathon
Name: Bulgarov
Country: Moldova
Software: 3d Max 5

I was inspired by "Lords of the rings" and decided to create something with a big "scaleness" :))))

The scene has more than 2.500.000 faces and 45.000 objects.

mimo8
08-14-2004, 09:50 AM
incredible detailed scene - congrats

Pjanssen
08-14-2004, 10:21 AM
Wow, that looks great! I would expect it to have more polies, I think you did a good job on that! Was the crowd hand-created by the way ?

Something what I would expect to see more in this scene is more and larger banners. The different armies are quite hard to distinguish now.

blutack
08-14-2004, 10:50 AM
:eek: that is amazing! Great work man! how long did it take to render?

Guillermo
08-14-2004, 07:11 PM
WOW outstanding job man!! Did u used any plug-in for crowd simulation?

Comgrats! :thumbsup:

Heber
08-14-2004, 08:15 PM
i love this , the colour! the overal feel of it, very nice piece, front page :)

JRBRAZ
08-14-2004, 09:08 PM
WOW!!!! Great image :applause:

Markski
08-14-2004, 09:12 PM
WOW. thats a great image all around!

squidinc
08-14-2004, 10:00 PM
brilliant image :thumbsup: but I find the texture tiling on the castle quite distracting

newone
08-14-2004, 10:10 PM
You got my point! It's great, i like it!

Dene of Terror
08-14-2004, 10:34 PM
wow :eek:

thats really cool!!!

only crit is that...no..wait...i have no crits !! haha!

the sparky
08-14-2004, 11:22 PM
I also think that the tiling on the castle is distracting. The windows on the side of the castle look odd, like they're too close together vertically.

maddness
08-14-2004, 11:24 PM
that's very cool.

JeroenDStout
08-14-2004, 11:27 PM
Heh, very, very nice. Only comment I have is that the caste wall texture is repeating clearly... other as that - very, very good. Keep it up! :thumbsup:

ENIAC
08-14-2004, 11:36 PM
GOD DAMN!!!!!!!!:bounce:
i enyoj looking at a complex work. great job

Rezzie
08-14-2004, 11:41 PM
Great job :thumbsup: Amazing image.

Wizdoc
08-14-2004, 11:47 PM
Absolutely amazing.

But I'm curious about the placement of soldiers as well. Did you use some kind of plugin/script or did you place all the soldiers manually?

zman
08-14-2004, 11:48 PM
The Parrot, thats exactly what i was gonna say!
excelent image, but the brick lines are too repeptetive, i'd mix it with another brick texture and maybe add a mask texture for holes and dirt on the wall.

SoulVector
08-14-2004, 11:58 PM
Very nice battle scene. I think the picture balance tend to lean a bit to the right..but not very pronounced. The mountains could need more detailing they appear to be generated and not handcrafted. I myself like the tiling of the castle texture.. feels very stylish.. kinda like you used a sharp pen to do a contrast surface on a drawing and being lazy and copied it without making it irregular which makes it look deliberately unique in style.

Weider
08-15-2004, 12:44 AM
really nice!

My only critic is you would work on the texture of the round part of the castle more, we see it's a "copy and past" texture.

But the battle is awesome!!! please give us some details how you made it :bounce:

danRod
08-15-2004, 01:06 AM
Love it dude!! Nice work and sense of scale. I almost agreed with the fact that the windows were to close vertically, but decided that they are pretty much exact on. After comparing the size of the window to the warrior on the very last ladder, they look to scale. I personally like the mountaing the way they are, but the sky could be even more interesting if it had some sort of storm brewing in the far background or some kind of haze to simulate falling snow or rain in the distance. Maybe a second layer of lower clouds gathered towards the tops of the mountains with little breaks to reveal the original sky?? Yeah dude...the crowd is awesome!! Give us some feed back on how it was created. The only thing I dont like is the repatition in the texture. Its cool to have the dark lines, but maybe make a more unique texture with unique lines differing from each other. Some moss and vines in the corners and edges, broken stones, firy arrows and fire balls zipping in the sky, etc. Maybe the ever popular huge pot of boing water beeing poured onto the enemy.?? Also I just noticed that the haze, though it looks great, is a bit unnatural. What I mean is, it is all foggy on the crowd below, but then seams to only follow to the crowd on the entrance. Its either too much on the warriors at the entrance or it needs to be set a bit higher from the ground of the bottom warriors. Great Job though man!! Keep it up!!!

mehdianim
08-15-2004, 01:39 AM
The texture repeats too obviously on the castle...Looks a lot like the assault on Helms deep from "The two towers" If this has been mentioned already then forget it. I didn't take the time to read all the comments :p
Good Work, lots of detail.

the_zed_axis
08-15-2004, 03:11 AM
thats just awesome work dude
but one question how did you place them soldiers:) plugin ?????

behzad
08-15-2004, 03:19 AM
show me a wire frame?

keetmun
08-15-2004, 04:36 AM
Just beautiful... I know what I'm about to ask is rather basic, but I still have lots to learn. My question is, how do you create the glow around the areas of your objects with more specularity? I've tried the default glow filters in Max, but can't seem to get what you've achieved. Thanks in advance!

:buttrock:

Kael
08-15-2004, 04:38 AM
what a beauty! i love this pic
GREAT JOB... mad detail :eek:

Keep it coming!

Travelln
08-15-2004, 06:53 AM
very nice scene.....I'm curious hojw long it took u too render and what type of computer you have? It would be nice to see an animation of that scene (maybe a fly through?).

nataz
08-15-2004, 12:00 PM
stunning :surprised

Reinier
08-15-2004, 01:11 PM
The colors,the mood and the lighting is just great. My only crits would be the mountains and the textures but thats it. (but that was pointed out by others already)

Keep up the good work.

cermit
08-15-2004, 01:40 PM
oustanding render

miloszwl
08-15-2004, 01:44 PM
really awesome piece. it looks more painted than modeled. i love that war colors and atmosphere. however, i agree that the wall texture is a bit too tiled ;)

mechaboy
08-15-2004, 06:07 PM
Better than Bad its GOOD! I really like the overall depth to the piece and as others have already mentioned the repeating texture on the castle is distracting but I would really love to see a wireframe if possible.

Zocky
08-15-2004, 10:17 PM
Wow, just wow, that looks just great man! Only wall could maybe be improved, as others said, but I just love the atmosphere and fog or something like that in the scene.

DoLeeP
08-16-2004, 01:01 AM
realy great work :D

oxyg3n
08-16-2004, 05:21 AM
Definately reminds me of lotr. Nice work.

phoenix
08-16-2004, 05:38 AM
very lovely...

tobiasth
08-16-2004, 08:47 AM
absolut great! :thumbsup:

PeterSanitra
08-16-2004, 10:36 AM
I like it, but i think it`s to glowy

seger
08-16-2004, 12:38 PM
I think it is stupifying. Me too, I'm curious to the why and how of the multiplied attackers

mvunderground
08-16-2004, 02:53 PM
:scream: ohhhhh ... ahhhhhh me Like :) :bounce:

huahua
08-17-2004, 02:00 AM
wow!nice work!:eek:

Bulgarov
08-17-2004, 02:10 PM
Hello!!
Thank you very much for your comments!!
Here you can some wireframes and fragments of the work:

http://bulgarov.narod.ru/Assault-wireframe.jpg
http://bulgarov.narod.ru/Assault_of_Tirathon_03a.jpg
http://bulgarov.narod.ru/Assault_of_Tirathon_03-wire.jpg

ACantarel
08-19-2004, 08:29 AM
Very impressive! The lighting is just perfect!
Must be funny to animate all this stuff :)

André

sacada
12-29-2004, 05:41 AM
Epic modelling for an epic image. Excellent.

Hooch
12-29-2004, 08:50 AM
How do you work a scene like that pal? Layers?
great work & dedication!

http://www.cgtalk.com/showthread.php?p=1844892#post1844892

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