curannon
08-13-2004, 05:06 PM
Hi! I am creating a beer bottle with beer inside. I have a problem getting correct thickness to the glass and correct distorsion av the liquid inside. I have built the inside of the glass which seems to be the way everyone is doing it according to the tutorials i've read. The problem is
that it looks like there is two thin walls of glass with air inside rather than solid glass. Where there is liquid in the bottle the liquid should appear to lie right next to the outer glass wall (hence you see no thickness) due to some weird physics law. That is what it looks like anyway when I look the real beerbottle. I have checked double sided and uses the correct IOR. It still looks crap. What I am trying to say I guees is: Does anyone has any idea how to make realistic glass with liquid inside? I use vray bye the way because it is quick. Speed i kinda essential at this point.
Thanks a bunch!
ps. If I figure this out myself I promise to write a tutorial cause I guess there is loads of people who wants to now .ds
that it looks like there is two thin walls of glass with air inside rather than solid glass. Where there is liquid in the bottle the liquid should appear to lie right next to the outer glass wall (hence you see no thickness) due to some weird physics law. That is what it looks like anyway when I look the real beerbottle. I have checked double sided and uses the correct IOR. It still looks crap. What I am trying to say I guees is: Does anyone has any idea how to make realistic glass with liquid inside? I use vray bye the way because it is quick. Speed i kinda essential at this point.
Thanks a bunch!
ps. If I figure this out myself I promise to write a tutorial cause I guess there is loads of people who wants to now .ds
