Bracer
08-13-2004, 11:10 AM
Its Even In The Discreet Manual !
Something Along The Line That Say NURBS Have Its Own Grid Data That Will Make The Textures Flow Pefectly. And Theres No Need To Unwrap.
OK Heres The Thing: Texturing Polygon Character ? No Problem, I Can Even Unwrap Them To Make Sure The Textures Are Where I Want Them[Just Move Them In The Unwrap UVM].
But Nurbs ? Just How Does That "Technology" Knows How I Want The Textures To Flow ?
How Does It Knows Where I Want The Textures To Be In My 1024 by 1024 Square Texture ?
Since I Can't Even Unwrap A NURBS Right ? Can I ? Its Not Poly !
I Know What Non-Uniform-Rational-B-Spline Is And I Have Even Model Some Stuff With It. But When It Comes To Texture ? I Was Like.....OK.........ok now.........HOW!???!
Something Along The Line That Say NURBS Have Its Own Grid Data That Will Make The Textures Flow Pefectly. And Theres No Need To Unwrap.
OK Heres The Thing: Texturing Polygon Character ? No Problem, I Can Even Unwrap Them To Make Sure The Textures Are Where I Want Them[Just Move Them In The Unwrap UVM].
But Nurbs ? Just How Does That "Technology" Knows How I Want The Textures To Flow ?
How Does It Knows Where I Want The Textures To Be In My 1024 by 1024 Square Texture ?
Since I Can't Even Unwrap A NURBS Right ? Can I ? Its Not Poly !
I Know What Non-Uniform-Rational-B-Spline Is And I Have Even Model Some Stuff With It. But When It Comes To Texture ? I Was Like.....OK.........ok now.........HOW!???!
