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View Full Version : Why Do They Say Nurbs And Texturing And Made In Heaven For Each Other ?


Bracer
08-13-2004, 11:10 AM
Its Even In The Discreet Manual !

Something Along The Line That Say NURBS Have Its Own Grid Data That Will Make The Textures Flow Pefectly. And Theres No Need To Unwrap.


OK Heres The Thing: Texturing Polygon Character ? No Problem, I Can Even Unwrap Them To Make Sure The Textures Are Where I Want Them[Just Move Them In The Unwrap UVM].

But Nurbs ? Just How Does That "Technology" Knows How I Want The Textures To Flow ?
How Does It Knows Where I Want The Textures To Be In My 1024 by 1024 Square Texture ?
Since I Can't Even Unwrap A NURBS Right ? Can I ? Its Not Poly !

I Know What Non-Uniform-Rational-B-Spline Is And I Have Even Model Some Stuff With It. But When It Comes To Texture ? I Was Like.....OK.........ok now.........HOW!???!

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