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View Full Version : Toony guy/anime


GhostFace
08-12-2004, 05:03 PM
This is a model I am working on. I will be attempting to texture and rig this weekend. I want it to turn out nice so any suggestions would be appreciated.

http://inside.iadtwv.com/matt/toon34.jpg

http://inside.iadtwv.com/matt/toonfront.jpg

http://inside.iadtwv.com/matt/toonside.jpg

GhostFace
08-19-2004, 09:00 PM
43 views and no replies? I know yall are busy but man.

evilemil
08-19-2004, 09:04 PM
i can not see a link or a picture.

perhaps that is why you did not get a response

evilemil
08-19-2004, 09:10 PM
ok ghostface, another try.

i was too impatient, and the connection seemed to be too slow.
now i see the pictures.

seems to be a clean model.
some crits on the model:
the face seems to be too simple in structure. if you want to animate it, it will probably break. There seems to be a tendency in LW to model with too less polys (i have the same problem, soemtimes. but not in Max which i use at work...).
there is no definition from the side for the character's belly. give it more curvature. it looks like a tube.
same goes for the legs: the knees need a little more definition in order to bend well.
I would also pose the character different. I prefer the motorcycle pose, which prevents bad deformation on the joints.

this is enough critique to keep you busy.

Michael

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