View Full Version : Toony guy/anime
GhostFace 08-12-2004, 05:03 PM This is a model I am working on. I will be attempting to texture and rig this weekend. I want it to turn out nice so any suggestions would be appreciated.
http://inside.iadtwv.com/matt/toon34.jpg
http://inside.iadtwv.com/matt/toonfront.jpg
http://inside.iadtwv.com/matt/toonside.jpg
|
|
GhostFace
08-19-2004, 09:00 PM
43 views and no replies? I know yall are busy but man.
evilemil
08-19-2004, 09:04 PM
i can not see a link or a picture.
perhaps that is why you did not get a response
evilemil
08-19-2004, 09:10 PM
ok ghostface, another try.
i was too impatient, and the connection seemed to be too slow.
now i see the pictures.
seems to be a clean model.
some crits on the model:
the face seems to be too simple in structure. if you want to animate it, it will probably break. There seems to be a tendency in LW to model with too less polys (i have the same problem, soemtimes. but not in Max which i use at work...).
there is no definition from the side for the character's belly. give it more curvature. it looks like a tube.
same goes for the legs: the knees need a little more definition in order to bend well.
I would also pose the character different. I prefer the motorcycle pose, which prevents bad deformation on the joints.
this is enough critique to keep you busy.
Michael
CGTalk Moderation
01-18-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.