View Full Version : Starviper, Steve Tyler (3D)
Coolhand 08-12-2004, 12:34 AM http://www.cgnetworks.com/gallerycrits/71249/71249_1092270891_medium.jpg (http://www.cgnetworks.com/gallerycrits/71249/71249_1092270891.jpg)
Title: Starviper
Name: Steve Tyler
Country: England
Software: Max 5, Photoshop
the Grumman SF-119 'Starviper' is a small, lightweight spacefighter design for an original universe project. the image was generated by 3ds max and had some post processing in ps to add starfield and motion blurring, this is hopefully what it would look like in a capture from a final animation.
crits are welcome, but i'm more or less done with the modelling and texturing. i know its not the most exciting space image ever but its just to show it off.
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the sparky
08-12-2004, 03:36 AM
It looks a lot like this ship: http://www.ambrosiasw.com/games/evn/desktoppics/F_Viper(800x600).jpg http://www.ambrosiasw.com/games/evn/desktoppics/Civilian_Vipers(800x600).jpg
which is also called a Viper. Odd coincidence.
It's kind of strange that the stars are blurred parallel to the way the ship is going. I like the cockpit.
krazed
08-12-2004, 04:26 AM
I think you might mean perpendicular
ejholmes
08-12-2004, 04:43 AM
I think it would look better if you did not blur the star background because stars are so distant that they would not have motion blur....even moving at the speed of light....sorry, i'm a physicist and astronomer :D.
the sparky
08-12-2004, 05:45 AM
I think you might mean perpendicular
heh, yes, I mixed up my thoughts. It looks strange that they're perpendicular, it would look better if they were parallel.
superlayer
08-12-2004, 09:20 AM
I take it the camera is moving and not the stars so why wouldnt they have motionblur?
Anyways nice spaceship.
Kanga
08-12-2004, 04:21 PM
I take it the camera is moving and not the stars so why wouldnt they have motionblur?
Anyways nice spaceship.
Everybody knows that stars only blur just prior to warp (give me 8 Scotty) otherwise we couldnt see how fast we were going :thumbsup:.
Kanga
08-12-2004, 04:26 PM
Ooops can't edit posts!
Coolhand,..... why don't you take that modelling talent of yours and make a real radical design. Check out futuristic vehicle designs on the web and go a couple of steps further.
Your modelling is real neat,.... looking forward to you breaking out of the mold!
Coolhand
08-12-2004, 08:21 PM
thanks for your replies everyone.
about the blurred stars thing, if you want you could see it as dust or debris thats relatively close to the fighter, as if the photo was taken from another craft thats manuevering around the fighter, or perhaps the fighter has changed vector and is now perpendicular to the path of motion. i hope that clears it up for the physics boffs around here, i thoguht it made teh image a bit more dynamic its something that would be obvious in an animation but maybe not so in a still.
anyways, the starfield took about 30secs in photoshop and the model took over a month on and off, so i'm not too bothered about the starfield.
@ kanga thanks for the complement:) the fighter was made to conform to the limits and style of the 'universe' which is set a couple of hundred years from now, it all has a style that people can hopefully relate to, a nice mix of unusual and practical.
SpaXe
08-13-2004, 06:53 AM
It's kind of cool. Is he going to a mission?^^
the sparky
08-14-2004, 11:25 PM
since the ship is apparently moving (there are flares) but it's in focus, that means the camera must be tracking it. If the camera is tracking it, the background will be blurred in the direction that the object is moving. Or so I've always beleived.
Coolhand
08-14-2004, 11:40 PM
not if its just changed vector and the manuevering systems/engines are still catching up. a craft in space bahaves a lot differently to one in atmosphere. its something that starwars, trek or a lot of older scifi, completely disregard. so most people expect to see it working like its in air.
not to get deep into the physics but if the craft gained velocity in one direction, then changed to point in another and thrusted in that direction, it would still be travelling on its original course for a while.
blutack
08-15-2004, 04:07 AM
nice lighting, the textures are good to :) like sparky said, i think the stars are blurred the wrong way :shrug:
the sparky
08-16-2004, 01:55 AM
not if its just changed vector and the manuevering systems/engines are still catching up. a craft in space bahaves a lot differently to one in atmosphere. its something that starwars, trek or a lot of older scifi, completely disregard. so most people expect to see it working like its in air.
not to get deep into the physics but if the craft gained velocity in one direction, then changed to point in another and thrusted in that direction, it would still be travelling on its original course for a while.
Yeah, inertia, basic physics. But the image doesn't read like there is inertia. If it was an animation or the exhaust trail curved downward to match the recently changed motion it could work. But right now it just looks off.
Akira2506
08-21-2004, 05:08 PM
WoW; That's a nice render. I like the specular Bloom; it's very artistic. I also like the simplicity of the design; it looks like a war-time "budget" fighter of sorts; which I guess is what you were going for?!
As for the blur...the way I see it; the camera is current moving vertically on it's Z-axis while taking the photo...thus; stars in the background seem blurred. I'm guessing exposure times on stars are quite immense...
Anyhoo; as the man said; who cares? Next time just post it on a blue-screen =P Save yourself the grief!
-Akira
Coolhand
08-21-2004, 05:32 PM
aye, true enough akira, if this really had been photgraphed in space its doubtful you would get even the brightest stars exposed. and yes, blue screen, much easier.
squidinc
08-21-2004, 06:44 PM
not to get deep into the physics but if the craft gained velocity in one direction, then changed to point in another and thrusted in that direction, it would still be travelling on its original course for a while.
so how does it slow down? unless it spins around and fires thrusters in the direction it was originally facing, in which case where are the spinning thrusters?
hehe just kidding, :D
awesome work as usual, you should post some of the huge battleships you've made :thumbsup:
Kanga
08-22-2004, 04:51 AM
Lots of discussion on the background!
Ive done quite a bit of design using 3d and before that drawing using perspective. Iv'e reached the conclusion that if something doesn't look right then it isn't,.... even if it is if you get my drift. Trying to get the message across using this medium seems most important. Alot of my stuff these days if full of lies. Changes that make the image 'less' really get my back up! Those are the only morals I have left :).
Greetings Kanga
Coolhand
08-24-2004, 08:37 PM
squidinc, cheers mate, nice to hear from you, speaking of huge battleships where's that ream bs you posted on sfm?
kanga, *sigh* lol, maybe someday soon i'll make an anim and it'll all make sense to ya.:)
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