View Full Version : Poly heads
08-03-2002, 08:56 AM
ive been using max for several years and ive tryed soo many techneques and In my openion for human heads i choose poly modeling but I cant decide what base shape gets a better result a sphere or a 2 sided geosphere... what are your thoughts?
08-03-2002, 01:12 PM
I like using cylinders :thumbsup:
08-03-2002, 02:46 PM
cylinders, interessting ...
I'm using a 3-4-2 cube, ePoly, boxing out the basic
shape, et voilá... :D
DrSpline, Check your PMs, send you a present :)
yeah i start head modeling from box too
08-03-2002, 09:58 PM
Meshsmoothed cube or low-poly sphere. To be honest it doesn't matter.
08-04-2002, 09:48 AM
those were very nice but i know how to model i just wanted to know how others did it
08-04-2002, 03:30 PM
oh, yeah, hmm, k :D
so, it's a 3-4-2 cube for me :)
well i start out with just a plane in max and use edge extustions to build then main features and then start edge extruding the mesh between the features and finally weld all the section together.:beer:
08-06-2002, 07:32 AM
hmm interesting can i see some of your work?
08-06-2002, 07:48 AM
I tend to draw a hard edged spline for the front and left profiles and then extrude and fill in the holes, making tidy edge loops as I go
08-06-2002, 08:07 AM
I used to like use spheres as a basis for poly modelling, but soon realised that although it gives you a nice starting shape for making heads all the points converging at the top and bottom can lead to problems. I'd recommend starting with a cube and subdividing it and use the max sphereise modifier to get a less angular shape to start modelling with.
Don't know about geospheres but don't you end up with lots of 3 sided polys ?
08-06-2002, 08:56 AM
If you use spheres the poles are where the ears go. You'll need those edges there anyway. Plus the scull gets nice structure this way.
08-06-2002, 09:01 AM
i never thought about putting the poles at the ears, of course it makes perfect sense to have them there :D
08-06-2002, 10:24 AM
I start every head I make with a multi-purpose head mesh I built ages ago to avoid having to repeat the first hundred or so modeling steps every time I start a new one. All heads may well be different, but in the initial stages of modeling they may as well be identical.
Obviously that mesh started out as a box at one point though :)
could you post a wire of that multi-purpose head mesh
im curious to see it
08-06-2002, 02:30 PM
Heavens yes, a wire of the multi-purpose head mesh would be delightful to see! Do show us!
08-06-2002, 02:34 PM
I'll post it next time I can be bothered to turn on my PC at home. It's nothing spectacular, it's just a really basic early head with all my main loops already layed out, ready to start proper modeling.
08-06-2002, 05:36 PM
If you're using max, try starting with an OilTank. It's one of max's "Extended Primatives". I find it to be the easiest for me.
01-13-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.