View Full Version : Mediterranean, Guillermo Zulueta (3D)
08-11-2004, 05:50 PM
Name: Guillermo Zulueta
Software: Lightwave 8, Photoshop
Done just for fun. I would still working on it but I don´t have much time left...
All comments are very welcome. Hope you like it!
Thanks for looking!
08-12-2004, 03:05 AM
The model is a bit simple !
08-12-2004, 08:51 AM
I like the background and lighting can you show a wireframe?
08-12-2004, 11:49 AM
I really like the water ! Can you tell me how you did that? (model&textures)
08-12-2004, 06:34 PM
Gillermo, la zona en sombra del barco está demasiado clara. Lo hace parecer algo auto-iluminado. La luz proveniente de la atmósfera nunca es tan potente y menos con una posición del sol tan baja. Yo la atenuaría, y le daría un color azulado-violáceo.... dados los colores de tu cielo.
Pero la imagen tiene encanto, paisano. ;)
08-12-2004, 07:06 PM
Looks cool. Nice lighting and lovely ocean. I think the textures on the boat are a bit clean making it seem a little out of place, otherwise looking great.
08-12-2004, 10:05 PM
Thanks for the comments! :)
Here there are some wires:
I know the ship is a bit simple but I have no time to still working on it :banghead:
My primary focus was lighting... yeah maybe it´s a bit too clear but that can depend of the different monitors :)
About the water, is just a plane with a gradient for reflection and bump maps for waves... I was going to use a displacement map but this way looks more fine :)
08-13-2004, 12:11 PM
It is a simple but great model, i love the water.
08-13-2004, 12:20 PM
About the water, is just a plane with a gradient for reflection and bump maps for waves... I was going to use a displacement map but this way looks more fine :)Thanks. Could you maybe share the bumpmap with us ? Again, the water looks really great!
08-14-2004, 01:22 AM
Thanks. Could you maybe share the bumpmap with us ? Again, the water looks really great!
Thanks for the nice comments everybody! :)
The bump map are just procedurals... not an image :)
I´ll put here the settings of the water bump (for Lightwave, but can be useful for other apps):
There are 3 layers of procedurals. The most important thing to get a good result is the SIZE of each one. (Check it out in meters) :)
And that´s all. Hope this helps!! :thumbsup:
09-03-2004, 06:06 PM
LW is my favourite package and I am so sorry that thay did not have it in VFS as lectures.
Good work and nice picture
01-18-2006, 11:00 PM
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