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paranoy2k
08-03-2002, 05:18 AM
Hi, I just finished an image with a mid res character I made in my free times...

Comments are welcome!

http://www.3dluvr.com/paranoy2k/Midres.jpg

behzad
08-03-2002, 05:22 AM
looks good, but the chest is too high. Her hand should be smaller too.

:surprised

popnGEAR
08-03-2002, 06:34 AM
I like the character design but I think that it could use a lot less polys. The textures are kinda flat too.

urgaffel
08-03-2002, 07:05 AM
She doesn't seem to be using all the 5000 polys very efficiently... You should be able to cram more modeled details in there. Got a wireframe?

sherban
08-03-2002, 01:12 PM
I really like her head. but I think the rest of her is a bit bland.

the textures are blurry at places - like her belt area - it could use a bigger chunk of the texture map.

also, there seems to be a slight balance problem. it looks like she's leaning back and not holding her own weight.

All in all I think its a promising start. :D

paranoy2k
08-03-2002, 02:56 PM
Thanx you all for the comments...

behzad: Yeah My friend told me the same problem about her breast...but never paid attention to this detail. I think I will check this out.

urgaffel: Yeah you are probably right...I've seen better characters under the 3000 triangles...

First of all, I put many polygons in the hands that got 500 triangles each...Most of the character I've seen don't have full modelled fingers....I just wanted to make a high res version of my hand in case we would use close ups and I was thinking of making lighter hands for normal game shots. Same for the mouth...she has jaw and a tongue in the mouth that cost many polygons that could be trashed for the in game model...

http://www.3dluvr.com/paranoy2k/Midres_shade1.jpg
http://www.3dluvr.com/paranoy2k/Midres_Wire1.jpg
http://www.3dluvr.com/paranoy2k/Midres_shade2.jpg
http://www.3dluvr.com/paranoy2k/Midres_Wire2.jpg

Don't worry, I put some time thinking about the details and their importance level on this character...

I'll hold your comments for the my next character! Thanx!

Adam
08-03-2002, 03:19 PM
looks good but you could definetely cut out alot from the shoes a ton from the hands and a few from the face. The shoes and hands need the most work. You can get away with a lot more with good texturing.

kyphur
08-03-2002, 04:18 PM
Yeah, you can definantly cut a lot of the wireframe down in almost all the locations and still keep the resolution you want.

What app are you using?

Kyph

paranoy2k
08-03-2002, 05:53 PM
I'm using Maya 4.0

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